4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.98 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 5 (70%)

Recoil X

2.5 to 6.5 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 47 34 17 17
Zombie 218 119 59 59
Animal 385 280 210 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 45
Resource 25
Object 65

Magazines (2)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
Repair lvl.3
0%
+
2 x
=
100%
Gear
=
6 x
8 x
Tool
Craft lvl.3
12 x
+
8 x
+
4 x
=
Tool
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Tool
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Utilities
+
=
Id Guid File Name
25346 09020166-6688-46b2-a457-e8a5b869b63f Buak_Horde_Beacon.dat
25401 a3c325ab-6a85-4d5b-b2a4-1f8a9b52416b Buak_Vault.dat
25466 d9f3bea4-1bd0-4c6a-9a6b-3d9abd78e486 WS_Guns_Low.dat
Simonovka.dat
GUID 7a670574a5f940b29287e57649d54a14
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 27920

Size_X 4
Size_Y 2
Size_Z 0.42

Instantiated_Item_Name_Override BuakSimonovka

Shell 25508

Replace 0.01
Unplace 0.01

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Magazine 27921
Ammo_Min 1
Ammo_Max 8
Quality_Min 50

Safety
Semi

Caliber 25323
Requires_NonZero_Attachment_Caliber True
Alert_Radius 144

Range 500
Damage_Falloff_Range 0.1
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.5
Firerate 14
Action Trigger

Player_Damage 43
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 199
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 350
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 45
Resource_Damage 25
Object_Damage 65

Durability .01
Wear 1

Spread_Aim 0.033
Spread_Hip 0.3

Recoil_Min_X -1
Recoil_Min_Y 2.5
Recoil_Max_X 5
Recoil_Max_Y 6.5

Recover_X 0.7
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Muzzle 3

Actions 10

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 4
Action_1_Text Paint Black
Action_1_Tooltip Add color with paint.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 5
Action_2_Text Paint Blue
Action_2_Tooltip Add color with paint.

Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 6
Action_3_Text Paint Green
Action_3_Tooltip Add color with paint.

Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 7
Action_4_Text Paint Orange
Action_4_Tooltip Add color with paint.

Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 8
Action_5_Text Paint Pink
Action_5_Tooltip Add color with paint.

Action_6_Type Blueprint
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 9
Action_6_Text Paint Purple
Action_6_Tooltip Add color with paint.

Action_7_Type Blueprint
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 10
Action_7_Text Paint Red
Action_7_Tooltip Add color with paint.

Action_8_Type Blueprint
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 11
Action_8_Text Paint White
Action_8_Tooltip Add color with paint.

Action_9_Type Blueprint
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 12
Action_9_Text Paint Yellow
Action_9_Tooltip Add color with paint.

Blueprints 13

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25377
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 25376
Blueprint_0_Skill Repair
Blueprint_0_Level 3
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27920
Blueprint_1_Tool 25393
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25310
Blueprint_1_Output_0_Amount 6
Blueprint_1_Output_1_ID 25312
Blueprint_1_Output_1_Amount 8
Blueprint_1_Build 25520

//BP_TRUE
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 25304
Blueprint_2_Supply_0_Amount 12
Blueprint_2_Supply_1_ID 25326
Blueprint_2_Supply_1_Amount 8
Blueprint_2_Supply_2_ID 25446
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Tool 25376
Blueprint_2_Skill Craft
Blueprint_2_Level 3
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 27932
Blueprint_2_Output_0_Amount 1
Blueprint_2_Build 25527
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24825
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Rewards 1
Blueprint_2_Reward_0_Type Item
Blueprint_2_Reward_0_ID 27920
Blueprint_2_Reward_0_Amount 1
Blueprint_2_Reward_0_Ammo 0

//BP_FALSE
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25648
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 27920
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Products 1
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 24825
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset
Blueprint_3_Build 32


//Painting

//Black
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 27920
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 25451
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 27923
Blueprint_4_Output_0_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25527

//Blue
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 27920
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 25451
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 27924
Blueprint_5_Output_0_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25527

//Green
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 27920
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 25451
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 27925
Blueprint_6_Output_0_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25527

//Orange
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 27920
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 25451
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 1
Blueprint_7_Output_0_ID 27926
Blueprint_7_Output_0_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25527

//Pink
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 27920
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 25451
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 1
Blueprint_8_Output_0_ID 27927
Blueprint_8_Output_0_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25527

//Purple
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 27920
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 25451
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 1
Blueprint_9_Output_0_ID 27928
Blueprint_9_Output_0_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25527

//Red
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 27920
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 25451
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 1
Blueprint_10_Output_0_ID 27929
Blueprint_10_Output_0_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25527

//White
Blueprint_11_Type Utilities
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 27920
Blueprint_11_Supply_0_Critical
Blueprint_11_Supply_1_ID 25451
Blueprint_11_Supply_1_Critical
Blueprint_11_Outputs 1
Blueprint_11_Output_0_ID 27930
Blueprint_11_Output_0_Amount 1
Blueprint_11_State_Transfer
Blueprint_11_Build 25527

//Yellow
Blueprint_12_Type Utilities
Blueprint_12_Supplies 2
Blueprint_12_Supply_0_ID 27920
Blueprint_12_Supply_0_Critical
Blueprint_12_Supply_1_ID 25451
Blueprint_12_Supply_1_Critical
Blueprint_12_Outputs 1
Blueprint_12_Output_0_ID 27931
Blueprint_12_Output_0_Amount 1
Blueprint_12_State_Transfer
Blueprint_12_Build 25527

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Gun.wav