1 x 2 (2)

Inventory Size

Any

Hand Slot

1.95m

Range

0.01%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 12 8 6 6
Zombie 48 26 13 13
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 150
Structure 150
Vehicle 0
Resource 10
Object 10
Tool
+
+
4 x
=
Tool
Repair
0%
+
8 x
=
100%
Gear
=
2 x
Tool
+
=
Id Guid File Name
25359 bacbbf37-3051-484e-81e0-f2edeec8b83e Buak_Lockers.dat
25305 e710404f-f337-44d6-8c66-80baddb8f660 Buak_Moving_Box.dat
25348 bfb1bf5a-db69-4c89-979b-3342179d48f9 Buak_Shelves_House_00.dat
25306 18dc2545-148b-4650-9093-91fcba61f72a Buak_Toolbox.dat
25406 7a86b758-bd21-4210-bc87-452c7b6d4762 WS_Kitchen_Cabinet.dat
Hammer.dat
GUID 8d1fab64ab344bb58063ac65473b7dda
Type Melee
Rarity Common
Useable Melee
Slot Any
ID 25375

Size_X 1
Size_Y 2
Size_Z 0.62

Use_Auto_Icon_Measurements False

Range 1.95
Strength 1.5
Stamina 5

Weak 0.476
Strong 0.48

Repair

Player_Damage 11
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 44
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 150
Structure_Damage 150
Vehicle_Damage 0
Resource_Damage 10
Object_Damage 10

Durability 0.01

Blueprints 4

//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25304
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 25357
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 25326
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24990
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25527

//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25375
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24990
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 25527

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 25310
Blueprint_2_Supply_0_Amount 8
Blueprint_2_Build 25525

Blueprint_3_Type Gear
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 25375
Blueprint_3_Product 25310
Blueprint_3_Products 2
Blueprint_3_Tool 25393
Blueprint_3_Build 25520

AttackAudioClip Sounds/Items/Swing_00.wav

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Item.wav