1 x 2 (2)

Inventory Size

Any

Hand Slot

1.85m

Range

0.2%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 8 6 4 4
Zombie 27 15 7 7
Animal 16 9 4 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 2
Resource 0
Object 5
Tool
2 x
+
+
2 x
=
Tool
Repair
0%
+
=
100%
Gear
=
2 x
Tool
+
=
Tool
+
=
Tool
Id Guid File Name
25316 43498140-84f0-4e42-a00e-42d18c9931fa Buak_Airdrop.dat
25359 bacbbf37-3051-484e-81e0-f2edeec8b83e Buak_Lockers.dat
25305 e710404f-f337-44d6-8c66-80baddb8f660 Buak_Moving_Box.dat
25348 bfb1bf5a-db69-4c89-979b-3342179d48f9 Buak_Shelves_House_00.dat
25306 18dc2545-148b-4650-9093-91fcba61f72a Buak_Toolbox.dat
25422 9118c2c8-7931-4912-8ec4-834a4c01572f WS_Gas_Shelves.dat
25406 7a86b758-bd21-4210-bc87-452c7b6d4762 WS_Kitchen_Cabinet.dat
25410 fd896acd-e82b-4874-a622-9d02793f7a78 WS_Livingroom_Table.dat
25436 5b420e8f-bd9a-4218-8209-b6f5040bfa48 WS_Mines.dat
Flashlight.dat
GUID a71924dbf1ea4180a50e2dda5e9dc2c5
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 25391

Size_X 1
Size_Y 2
Size_Z 0.4

Use_Auto_Icon_Measurements False

Range 1.85
Strength 1.2

Weak 0.476
Strong 0.343
Stamina 5

Player_Damage 8
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 15
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 0.1
Structure_Damage 0.1
Vehicle_Damage 2
Resource_Damage 0
Object_Damage 5

Light
SpotLight_Angle 130
SpotLight_Intensity 1
SpotLight_Range 128
SpotLight_Color_R 0.960
SpotLight_Color_G 0.874
SpotLight_Color_B 0.576

Durability 0.2
Wear 4

Blueprints 4

//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25352
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 25346
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 25332
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24968
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25527

//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25391
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Products 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24968
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 32

Blueprint_2_Type Repair
Blueprint_2_Supply_0_ID 25332
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Tool 25376
Blueprint_2_Build 25525

Blueprint_3_Type Gear
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 25391
Blueprint_3_Product 25310
Blueprint_3_Products 2
Blueprint_3_Tool 25393
Blueprint_3_Build 25520

AttackAudioClip Sounds/Items/Swing_00.wav

Should_Delete_At_Zero_Quality True
EquipAudioClip Sounds/Items/Equip_Item.wav