2 x 2 (4)
Inventory Size
32 (8 x 4)
Storage Size
+5%
Armor
+5%
Explosion Armor
0%
Movement Speed
No
Fire Proof
Yes
Radiation Proof
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Bio_Suit_Bottom_Bleached.dat
GUID fec0f93c35b64456ae24f697065c7bb1
Rarity Rare
Type Pants
Useable Clothing
ID 26652
Proof_Radiation
Size_X 2
Size_Y 2
Size_Z 0.5
Width 8
Height 4
Armor 0.95
WearAudio Sounds/Clothes/Clothes.asset
Actions 10
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Source 26650
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Dye Black
Action_1_Tooltip Add color with dye.
Action_2_Type Blueprint
Action_2_Source 26654
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 2
Action_2_Text Dye Blue
Action_2_Tooltip Add color with dye.
Action_3_Type Blueprint
Action_3_Source 26656
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 2
Action_3_Text Dye Green
Action_3_Tooltip Add color with dye.
Action_4_Type Blueprint
Action_4_Source 26658
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 2
Action_4_Text Dye Orange
Action_4_Tooltip Add color with dye.
Action_5_Type Blueprint
Action_5_Source 26660
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 2
Action_5_Text Dye Pink
Action_5_Tooltip Add color with dye.
Action_6_Type Blueprint
Action_6_Source 26662
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 2
Action_6_Text Dye Purple
Action_6_Tooltip Add color with dye.
Action_7_Type Blueprint
Action_7_Source 26664
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 2
Action_7_Text Dye Red
Action_7_Tooltip Add color with dye.
Action_8_Type Blueprint
Action_8_Source 26666
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 2
Action_8_Text Dye White
Action_8_Tooltip Add color with dye.
Action_9_Type Blueprint
Action_9_Source 26668
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 2
Action_9_Text Dye Yellow
Action_9_Tooltip Add color with dye.
Blueprints 11
Blueprint_0_Type Gear
Blueprint_0_Supply_0_ID 26652
Blueprint_0_Product 25337
Blueprint_0_Products 2
Blueprint_0_Build 25535
Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25337
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Build 25534
//Black
Blueprint_2_Type Apparel
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25331
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 26650
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 26652
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 25362
Blueprint_2_Output_1_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 25534
//Blue
Blueprint_3_Type Apparel
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25331
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 26654
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 26652
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 25363
Blueprint_3_Output_1_Amount 1
Blueprint_3_State_Transfer
Blueprint_3_Build 25534
//Green
Blueprint_4_Type Apparel
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25331
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 26656
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 26652
Blueprint_4_Output_0_Amount 1
Blueprint_4_Output_1_ID 25364
Blueprint_4_Output_1_Amount 1
Blueprint_4_State_Transfer
Blueprint_4_Build 25534
//Orange
Blueprint_5_Type Apparel
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25331
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 26658
Blueprint_5_Supply_1_Amount 1
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 26652
Blueprint_5_Output_0_Amount 1
Blueprint_5_Output_1_ID 25365
Blueprint_5_Output_1_Amount 1
Blueprint_5_State_Transfer
Blueprint_5_Build 25534
//Pink
Blueprint_6_Type Apparel
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25331
Blueprint_6_Supply_0_Amount 1
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 26660
Blueprint_6_Supply_1_Amount 1
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 26652
Blueprint_6_Output_0_Amount 1
Blueprint_6_Output_1_ID 25366
Blueprint_6_Output_1_Amount 1
Blueprint_6_State_Transfer
Blueprint_6_Build 25534
//Purple
Blueprint_7_Type Apparel
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25331
Blueprint_7_Supply_0_Amount 1
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 26662
Blueprint_7_Supply_1_Amount 1
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 26652
Blueprint_7_Output_0_Amount 1
Blueprint_7_Output_1_ID 25367
Blueprint_7_Output_1_Amount 1
Blueprint_7_State_Transfer
Blueprint_7_Build 25534
//Red
Blueprint_8_Type Apparel
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25331
Blueprint_8_Supply_0_Amount 1
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 26664
Blueprint_8_Supply_1_Amount 1
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 26652
Blueprint_8_Output_0_Amount 1
Blueprint_8_Output_1_ID 25368
Blueprint_8_Output_1_Amount 1
Blueprint_8_State_Transfer
Blueprint_8_Build 25534
//White
Blueprint_9_Type Apparel
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25331
Blueprint_9_Supply_0_Amount 1
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 26666
Blueprint_9_Supply_1_Amount 1
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 26652
Blueprint_9_Output_0_Amount 1
Blueprint_9_Output_1_ID 25369
Blueprint_9_Output_1_Amount 1
Blueprint_9_State_Transfer
Blueprint_9_Build 25534
//Yellow
Blueprint_10_Type Apparel
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25331
Blueprint_10_Supply_0_Amount 1
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 26668
Blueprint_10_Supply_1_Amount 1
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 26652
Blueprint_10_Output_0_Amount 1
Blueprint_10_Output_1_ID 25370
Blueprint_10_Output_1_Amount 1
Blueprint_10_State_Transfer
Blueprint_10_Build 25534
EquipAudioClip Sounds/Items/Equip_Item.wav