1 x 1 (1)

Inventory Size

8m

Explosion Range

No

Flash Effect

Yes

Explosive

25455

Explosion Effect ID

No

Explode on Impact

2.50

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 175
Zombie 550
Animal 550
Vehicle 1,000
Structure Damage
Damage
Barricade 80
Structure 80
Resource 400
Object 200
Gear
=
10 x
Tool
Craft lvl.3
10 x
+
10 x
=
Tool
Tool
+
=
Id Guid File Name
25479 0264b4ff-ed54-41b5-a568-57352f1cb15e Buak_AD_Guns.dat
25402 364080ce-6c92-408a-8c11-836d50fffd63 Buak_Armory.dat
Grenade.dat
GUID ba9e03fb19eb4069b6f9911f12c2a872
Type Throwable
Rarity Rare
Useable Throwable
ID 25411

Size_X 1
Size_Y 1
Size_Z 0.3

Use_Auto_Icon_Measurements False

Player_Damage 175
Zombie_Damage 550
Animal_Damage 550
Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 1000
Resource_Damage 400
Object_Damage 200

Range 8
Explosion 25455

Explosive

Blueprints 3
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25411
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 25317
Blueprint_0_Output_0_Amount 10
Blueprint_0_Build 25520

//BP_TRUE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25317
Blueprint_1_Supply_0_Amount 10
Blueprint_1_Supply_1_ID 25310
Blueprint_1_Supply_1_Amount 10
Blueprint_1_Skill Craft
Blueprint_1_Level 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24954
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Build 25527

//BP_FALSE
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25648
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 25411
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Products 1
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24954
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_2_Build 32
EquipAudioClip Sounds/Items/Equip_Item.wav