1 x 1 (1)
Inventory Size
8m
Explosion Range
No
Flash Effect
Yes
Explosive
25455
Explosion Effect ID
No
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
Damage | |
---|---|
Player | 175 |
Zombie | 550 |
Animal | 550 |
Vehicle | 1,000 |
Structure Damage
Damage | |
---|---|
Barricade | 80 |
Structure | 80 |
Resource | 400 |
Object | 200 |
Id | File Name |
---|---|
25479 | Buak_AD_Guns.dat |
25402 | Buak_Armory.dat |
Grenade.dat
GUID ba9e03fb19eb4069b6f9911f12c2a872
Type Throwable
Rarity Rare
Useable Throwable
ID 25411
Size_X 1
Size_Y 1
Size_Z 0.3
Use_Auto_Icon_Measurements False
Player_Damage 175
Zombie_Damage 550
Animal_Damage 550
Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 1000
Resource_Damage 400
Object_Damage 200
Range 8
Explosion 25455
Explosive
Blueprints 3
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25411
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 25317
Blueprint_0_Output_0_Amount 10
Blueprint_0_Build 25520
//BP_TRUE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25317
Blueprint_1_Supply_0_Amount 10
Blueprint_1_Supply_1_ID 25310
Blueprint_1_Supply_1_Amount 10
Blueprint_1_Skill Craft
Blueprint_1_Level 3
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24954
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Build 25527
//BP_FALSE
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25648
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 25411
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Products 1
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24954
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_2_Build 32
EquipAudioClip Sounds/Items/Equip_Item.wav