1 x 1 (1)
Inventory Size
0m
Explosion Range
No
Flash Effect
No
Explosive
-
Explosion Effect ID
No
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
Damage | |
---|---|
Player | 0 |
Zombie | 0 |
Animal | 0 |
Vehicle | 0 |
Structure Damage
Damage | |
---|---|
Barricade | 0 |
Structure | 0 |
Resource | 0 |
Object | 0 |
Id | File Name |
---|---|
25402 | Buak_Armory.dat |
Smoke_Green.dat
GUID b8ef71b5987842a2a3c116b0dfbbbf82
Type Throwable
Rarity Rare
Useable Throwable
ID 25413
Size_X 1
Size_Y 1
Size_Z 0.32
Use_Auto_Icon_Measurements False
Blueprints 3
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25413
Blueprint_0_Tool 25393
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 25310
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 25317
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 25520
//BP_TRUE
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 25310
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 25317
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 25364
Blueprint_1_Supply_2_Amount 4
Blueprint_1_Skill Craft
Blueprint_1_Level 2
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24952
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Build 25527
//BP_FALSE
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25648
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 25413
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Products 1
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24952
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_2_Build 32
EquipAudioClip Sounds/Items/Equip_Item.wav