1 x 2 (2)

Inventory Size

Spike

Build

10 HP

Health

No

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 8
Zombie 4
Animal 6
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Resource 0
Object 0
Barricade
3 x
=
Gear
Trap_Spikes_Maple.dat
GUID afcee4cbe5f54527831349e55f76b219
Type Trap
Useable Barricade
Build Spike
ID 25821

Size_X 1
Size_Y 2
Size_Z 0.52

Use_Auto_Icon_Measurements False

Has_Clip_Prefab false

Salvage_Duration_Multiplier .1

Health 10
Range 4
Radius 0.2
Offset 1

Player_Damage 8
Zombie_Damage 4
Animal_Damage 6

Explosion 25415
Vulnerable
Unrepairable

Blueprints 2
Blueprint_0_Type Barricade
Blueprint_0_Supply_0_ID 25304
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 25526

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25821
Blueprint_1_Tool 25393
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 25304
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 25521
PlacementAudioClip Sounds/Placement/WoodenPlacement.mp3

EquipAudioClip Sounds/Items/Equip_Item.wav