2 x 1 (2)

Inventory Size

Barricade
Craft lvl.2
2 x
=
Barricade
Gear
=
2 x
Barricade
Craft lvl.3
5 x
+
2 x
+
4 x
=
Barricade
Craft lvl.3
6 x
+
2 x
+
4 x
=
Barricade
Craft lvl.3
6 x
+
2 x
+
2 x
=
Tool
+
=
Tool
+
=
Trap_Barbed_Wire.dat
GUID fc8636ebcd2a4bc8bbdb44121a7d6fc0
Type Trap
Rarity Rare
Useable Barricade
Build Wire
ID 25824

Size_X 2
Size_Y 1
Size_Z 0.3

Use_Auto_Icon_Measurements False

Has_Clip_Prefab false

Salvage_Duration_Multiplier .1

Health 50
Range 4
Radius 1
Offset .375

Player_Damage 40
Zombie_Damage 20
Animal_Damage 30

Explosion 25343
Vulnerable
Unrepairable

Blueprints 3

//BP_TRUE
Blueprint_0_Type Barricade
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25326
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Skill Craft
Blueprint_0_Level 2
Blueprint_0_Build 25527
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24850
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal

//BP_FALSE
Blueprint_1_Type Barricade
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25824
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Products 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24850
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 25527

Blueprint_2_Type Gear
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 25824
Blueprint_2_Tool 25393
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 25310
Blueprint_2_Output_0_Amount 2
Blueprint_2_Build 25520

PlacementAudioClip Sounds/Placement/MeshPlacement.wav

EquipAudioClip Sounds/Items/Equip_Item.wav