2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi

Firemodes

400m

Range

8.33 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-4.8 to 4.8 (10%)

Recoil X

10.4 to 14.4 (-2%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 39 29 29
Zombie 175 112 93 93
Animal 137 100 75 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 5
Vehicle 30
Resource 20
Object 100

Magazines (1)

Magazines that can be attached to this weapon

Tool
=
2 x
Tool
2 x
=
Repair
0%
+
2 x
=
100%
FalconDualSP.dat
GUID c349d4afb0794ab7a49f30675d0bfca5
Type Gun
Rarity Legendary
Useable Gun
Slot Any
ID 52296
Use_Auto_Icon_Measurements false
Size_X 2
Size_Y 2
Size_Z 0.55

Instantiated_Item_Name_Override 51335

Magazine 51338
// Hook_Barrel

Shell 51051

Ammo_Min 8
Ammo_Max 16

Semi
Bursts 2

Caliber 51338

Range 400
Firerate 5
Action Trigger

Player_Damage 39
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 125
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.4

Animal_Damage 125
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 100

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15

Recoil_Min_X -4.8
Recoil_Max_X 4.8

Recoil_Min_Y 10.4
Recoil_Max_Y 14.4

Spread_Aim 0.0625
Spread_Hip 0.2

Remove 0
Replace 0

Recover_X 0.1
Recover_Y -.02

Shake_Min_X .01
Shake_Min_Y 0
Shake_Min_Z -.1
Shake_Max_X -.01
Shake_Max_Y 0
Shake_Max_Z -.1

EquipableModelParent SpineHook
Muzzle 0
Use

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 52296
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 52294
Blueprint_0_Output_0_Amount 2
Blueprint_0_State_Transfer
Blueprint_0_State_Transfer_Delete_Attachments True
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 52294
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 52296
Blueprint_1_Output_0_Amount 1
Blueprint_1_State_Transfer
Blueprint_1_State_Transfer_Delete_Attachments True
Blueprint_1_Build 27

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51035
Blueprint_2_Supply_0_Amount 2

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Separate »
Action_0_Tooltip Split back into two.


Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa

Gunshot_Rolloff_Distance 256
Alert_Radius 0