2 x 2 (4)

Inventory Size

Neutral

Mode

1,000 HP

Health

LOW

Armor Tier

4m

Attack Range

0.5m

Detection Radius

6 (2 x 3)

Storage Size

100%

Ammo Consumption

100%

Quality Consumption

Yes

Display

Yes

Locked

Yes

Repairable

Yes

Salvageable

36

Explosion Effect

Tool
=
Tool
Tool
CA_Sentry_Neutral.dat
GUID 94fee7831f5241b99c33a00b01466b69
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 6527

Size_X 2
Size_Y 2

Health 1000
Range 4
Radius 0.5
Offset 1

Storage_X 2
Storage_Y 3
Display
Locked
Mode Neutral
React_To_Attacks True

Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy c44b4fb6195244efb9fbfc54998ae7d0

Explosion 36

Blueprints
[
	// Crafting
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
		InputItems
		[ 
			{
				ID "6529" // Sentry Parts #1
				Amount 1
			}
			{
				ID "4268" // Steel
				Amount 5
			}
			{
				ID "4267" // Metal Dust
				Amount 10
			}
			{
				ID "4273" // Ballistic Fiber
				Amount 6
			}
			{
				ID "4702" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}

	// Turn into Hostile
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
		InputItems this
		OutputItems "6973"
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}

	// Turn into Friendly
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
		InputItems this
		OutputItems "6972"
		RequiresNearbyCraftingTags
		[
			"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
		]
		Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 1

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2

Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false