2 x 2 (4)

Inventory Size

Spike

Build

10 HP

Health

No

Explosion

No

Requires Power

4s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 20
Zombie 75
Animal 75
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 0
Resource 0
Object 0
Gear
=
2 x
Tool
6 x
=
CA_Trap_Glass.dat
GUID aa12d26aaa924fe88783ee4d4a49f885
Type Trap
Rarity Common
Useable Barricade
Build Spike
ID 7006

Size_X 2
Size_Y 2
Size_Z 0.5

Health 10
Range 4
Radius 0.05
Offset 0.055

Trap_Cooldown 4

Player_Damage 20
Zombie_Damage 75
Animal_Damage 75
Barricade_Damage 2

Vulnerable
Unrepairable

Allow_Placement_Inside_Clip_Volumes true
Bypass_Claim true

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 7006
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Product 4269
Blueprint_0_Products 2
Blueprint_0_Build 32

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4269
Blueprint_1_Supply_0_Amount 6
Blueprint_1_Build 32

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false