Car
Engine Type
61 KPH (38 MPH)
Forward Speed
27 KPH (17 MPH)
Reverse Speed
1,400 HP
Health
15 (5 x 3)
Trunk Storage
1
Turret Seats
2,100 L
Fuel Capacity
2.05 L/s
Fuel Burn Rate
17 minutes, 4 seconds
Full Tank Runtime
Yes
Can Be Locked
This vehicle is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
V_C1_Car_Combat.dat
GUID 4c41f8efdb714dbf9e3d6cdb4607998d
Type Vehicle
Rarity Rare
ID 37031
Speed_Min -6
Speed_Max 13.5
Steer_Min 14
Steer_Max 28
Brake 24
Physics_Profile 4ed4bfdea1184ef5b57b44025a3e6d65
Fuel 2100
Health 1400
Traction
Cam_Follow_Distance 5
Passenger_Explosion_Armor 0.1
Trunk_Storage_X 5
Trunk_Storage_Y 3
Explosion 20
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38335
Turret_0_Yaw_Min -125
Turret_0_Yaw_Max 125
Turret_0_Pitch_Min 82
Turret_0_Pitch_Max 97
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Low.mp3
HornAudioClip Sounds/Horn.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#9b9b9b" // Metal
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 5
ForwardGearRatios
[
28
24
20
15
8
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 4000
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 6
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 3
MaxVolume 1.3
}