Version 1
Animals
{
Max_Instances_Large 64
Max_Instances_Medium 64
Max_Instances_Small 64
Max_Instances_Tiny 64
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 0
}
Events
{
Airdrop_Frequency_Max 3
Airdrop_Frequency_Min 1
}
Gameplay
{
Allow_Freeform_Buildables_On_Vehicles true
Bypass_Buildable_Mobility true
Chart true
Compass true
Enable_Workstation_Requirements false
Satellite true
Timer_Exit 0
Timer_Home 0
Timer_Leave_Group 3
Timer_Respawn 0
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Despawn_Dropped_Time 600
Despawn_Natural_Time 180
Respawn_Time 60
Spawn_Chance 1
Weapons_Have_Durability false
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Can_Start_Bleeding false
Detect_Radius_Multiplier 1
Health_Regen_Min_Food 0
Health_Regen_Min_Water 0
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 0
}
Vehicles
{
Armor_Multiplier 0
Decay_Time 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Min_Natural_Vehicles 2
Respawn_Time 600
Unlocked_After_Seconds_In_Safezone 0
}
Zombies
{
Boss_Electric_Chance 0.002
Boss_Elver_Stomper_Chance 0.002
Boss_Fire_Chance 0.002
Boss_Kuwait_Chance 0.002
Boss_Wind_Chance 0.002
Can_Target_Barricades false
Can_Target_Objects false
Can_Target_Structures false
Can_Target_Vehicles false
DL_Blue_Volatile_Chance 0.03
DL_Red_Volatile_Chance 0.03
Full_Moon_Experience_Multiplier 3
Loot_Chance 1
Max_Boss_Drops 20
Max_Drops 3
Max_Mega_Drops 20
Min_Boss_Drops 5
Min_Drops 1
Min_Mega_Drops 5
Respawn_Beacon_Time 0
Respawn_Day_Time 720
Respawn_Night_Time 60
Slow_Movement true
Spawn_Chance 0.25
Spirit_Chance 0.03
}