Version 1
Animals
{
Weapons_Use_Player_Damage true
}
Barricades
{
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.1
}
Gameplay
{
Bypass_Buildable_Mobility true
Chart true
Repair_Level_Max 5
ThirdPerson_RecoilMultiplier 1
ThirdPerson_SpreadMultiplier 1
Timer_Exit 5
Timer_Home 15
Timer_Respawn 5
Use_2D_Scope_Overlay true
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 0.1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 600
Despawn_Natural_Time 900
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 0.25
Gun_Bullets_Multiplier 0.45
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Respawn_Time 150
Spawn_Chance 0.35
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Detect_Radius_Multiplier 0.8
Experience_Multiplier 1.5
Food_Use_Ticks 350
Health_Regen_Min_Food 80
Health_Regen_Min_Water 80
Health_Regen_Ticks 120
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Virus_Infect 40
Water_Use_Ticks 320
}
Structures
{
Armor_Hightier_Multiplier 0.001
Armor_Lowtier_Multiplier 0.001
}
Vehicles
{
Armor_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Large 64
Min_Battery_Charge 1
Min_Natural_Vehicles 64
}
Zombies
{
Armor_Multiplier 1.25
Beacon_Experience_Multiplier 2
Beacon_Rewards_Multiplier 1.5
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.03
Crawler_Chance 0.125
Damage_Multiplier 0.75
DL_Blue_Volatile_Chance 0.001
DL_Red_Volatile_Chance 0.001
Quest_Boss_Respawn_Interval 60
Spawn_Chance 0.5
Sprinter_Chance 0.15
}