Version 1
Barricades
{
Decay_Time 300000
}
Events
{
Airdrop_Force 8
Airdrop_Frequency_Max 3.5
Airdrop_Frequency_Min 1.8
Airdrop_Speed 125
}
Gameplay
{
Ballistics false
Chart true
Compass true
Max_Group_Members 6
Satellite true
Timer_Exit 15
Timer_Home 15
Timer_Leave_Group 10
Timer_Respawn 0
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 20
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 300
Despawn_Natural_Time 375
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 10
Magazine_Bullets_Multiplier 20
Quality_Full_Chance 1
Quality_Multiplier 20
Respawn_Time 120
Spawn_Chance 0.7
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Bleed_Damage_Ticks 20
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Can_Stop_Bleeding false
Food_Default 50
Health_Default 65
Health_Regen_Min_Food 75
Health_Regen_Min_Water 75
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Virus_Damage_Ticks 10
Virus_Default 30
Virus_Use_Ticks 300
Water_Default 50
}
Structures
{
Decay_Time 300000
}
Vehicles
{
Respawn_Time 900
}
Zombies
{
Beacon_Experience_Multiplier 2
Beacon_Max_Participants 6
Beacon_Rewards_Multiplier 5
Loot_Chance 0.6
Max_Drops 5
Max_Mega_Drops 10
Min_Boss_Drops 10
Min_Drops 5
Min_Mega_Drops 10
Respawn_Night_Time 60
Slow_Movement true
Spawn_Chance 0.35
}