Version 1
Animals
{
Armor_Multiplier 3
Damage_Multiplier 0.1
Max_Instances_Insane 555
Max_Instances_Large 555
Max_Instances_Medium 40
Max_Instances_Small 20
Max_Instances_Tiny 10
Respawn_Time 400
Weapons_Use_Player_Damage false
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 6000000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Item_Distance_From_Hull 128
Melee_Damage_Multiplier 0
}
Events
{
Airdrop_Force 9.5
Airdrop_Frequency_Max 0.2
Airdrop_Frequency_Min 0.1
Airdrop_Speed 333
Rain_Duration_Max 0.07
Rain_Duration_Min 0.05
Rain_Frequency_Max 0.6
Rain_Frequency_Min 0.5
Snow_Frequency_Max 2
Weather_Frequency_Multiplier 0.5
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 10
AirStrafing_Deceleration_Multiplier 10
Ballistics false
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Chart true
Compass true
Enable_Damage_Flinch false
Enable_Explosion_Camera_Shake false
Enable_Fishing_Catch_Challenge false
Enable_Workstation_Requirements false
Explosion_Launch_Speed_Multiplier 1.9
FirstPerson_AimingRecoilMultiplier 0.5
FirstPerson_AimingZoomRecoilReduction 0.25
Friendly_Fire true
Group_Map true
Hitmarkers true
Max_Fishing_Bite_Interval 12
Min_Fishing_Bite_Interval 5
Satellite true
ThirdPerson_RecoilMultiplier 0
ThirdPerson_SpreadMultiplier 0
Viewmodel_AimingJumpLandMultiplier 0
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 2
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 300
Despawn_Natural_Time 600
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 2
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 2
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 50
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Fuel_Reset_Multiplier 0.5
Resource_Drops_Multiplier 5
Resource_Reset_Multiplier 0.5
Rubble_Reset_Multiplier 0.1
Water_Reset_Multiplier 0.5
}
Players
{
Bleed_Damage_Ticks 20
Can_Break_Legs true
Can_Hurt_Legs false
Experience_Multiplier 3
Food_Use_Ticks 300
Leg_Regen_Ticks 60
Lose_Clothes_PvE false
Lose_Experience_PvE 1
Lose_Items_PvE 0
Lose_Skill_Levels_PvE 0
Lose_Weapons_PvE false
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Use_Ticks 300
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 1400000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0
Child_Explosion_Armor_Multiplier 0.01
Decay_Time 2555555
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 30
Max_Instances_Large 200
Max_Instances_Medium 200
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 4
Min_Battery_Charge 1
Min_Natural_Vehicles 20
}
Zombies
{
Acid_Chance 0.001
Armor_Multiplier 1
Backstab_Multiplier 1.78
Beacon_Experience_Multiplier 4
Beacon_Rewards_Multiplier 3
Boss_Electric_Chance 0.0001
Boss_Fire_Chance 0.011
Boss_Wind_Chance 0.0008
Burner_Chance 0.001
Can_Stun true
Can_Target_Barricades true
Can_Target_Objects true
Can_Target_Structures true
Can_Target_Vehicles true
Crawler_Chance 0.01
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.002
DL_Red_Volatile_Chance 0.05
Flanker_Chance 0.001
Full_Moon_Experience_Multiplier 4
Loot_Chance 0.7
Max_Boss_Drops 24
Max_Drops 5
Max_Mega_Drops 22
Min_Boss_Drops 15
Min_Drops 1
Min_Mega_Drops 11
Only_Critical_Stuns false
Quest_Boss_Respawn_Interval 300
Respawn_Night_Time 60
Slow_Movement false
Spawn_Chance 1
Spirit_Chance 0
Sprinter_Chance 0.01
}