Version 1
Animals
{
Armor_Multiplier 3
Damage_Multiplier 0.25
Max_Instances_Insane 300
Max_Instances_Large 3000
Max_Instances_Medium 40
Max_Instances_Small 20
Max_Instances_Tiny 10
Respawn_Time 400
Weapons_Use_Player_Damage true
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Item_Distance_From_Hull 128
Melee_Damage_Multiplier 0
}
Events
{
Airdrop_Frequency_Max 0.2
Airdrop_Frequency_Min 0.1
Airdrop_Speed 75
Rain_Duration_Max 0.07
Rain_Duration_Min 0.05
Rain_Frequency_Max 0.6
Rain_Frequency_Min 0.5
}
Gameplay
{
Ballistics true
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Chart true
Compass true
Enable_Damage_Flinch false
Enable_Fishing_Catch_Challenge false
Enable_Workstation_Requirements false
Explosion_Launch_Speed_Multiplier 2
Group_Map true
Hitmarkers true
Max_Fishing_Bite_Interval 18
Min_Fishing_Bite_Interval 11
Satellite true
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 2
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 900
Despawn_Natural_Time 900
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 2
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 2
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 30
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 5
Rubble_Reset_Multiplier 0.5
}
Players
{
Bleed_Damage_Ticks 20
Can_Break_Legs false
Can_Hurt_Legs false
Experience_Multiplier 3
Food_Use_Ticks 400
Leg_Regen_Ticks 600
Lose_Clothes_PvE false
Lose_Experience_PvE 1
Lose_Items_PvE 0
Lose_Skill_Levels_PvE 0
Lose_Weapons_PvE false
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Use_Ticks 300
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2400000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0.3
Child_Explosion_Armor_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Large 200
Max_Instances_Medium 200
Melee_Damage_Multiplier 7
Melee_Repair_Multiplier 20
Min_Battery_Charge 1
Min_Natural_Vehicles 50
}
Zombies
{
Acid_Chance 0.001
Armor_Multiplier 1
Beacon_Experience_Multiplier 2
Beacon_Rewards_Multiplier 3
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.004
Boss_Wind_Chance 0.005
Burner_Chance 0.001
Can_Target_Barricades false
Can_Target_Objects false
Can_Target_Structures false
Crawler_Chance 0.01
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.5
DL_Red_Volatile_Chance 0.2
Flanker_Chance 0.02
Full_Moon_Experience_Multiplier 10
Loot_Chance 0.55
Max_Boss_Drops 24
Max_Drops 5
Max_Mega_Drops 14
Min_Boss_Drops 15
Min_Drops 1
Min_Mega_Drops 7
Quest_Boss_Respawn_Interval 300
Respawn_Night_Time 60
Spawn_Chance 1
Spirit_Chance 0.001
Sprinter_Chance 0.03
}