3 x 3 (9)

Inventory Size

250 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

5 blueprints
Gear
=
15 x
Gear
Cook lvl.1
2 x
+
=
Gear
=
2 x
Furniture
+
+
5 x
+
=
Gear
15 x
=
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Fishing Crate 2
CA Deadzone Stacks
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4567 CA Fishing Crate 2 17
4564 CA Deadzone Stacks 5
Buy from NPCs (1)
NPC Vendor Amount Price Conditions
CA Bikers Vendor Daytime Bikers Armory 1 900 -
CA_Scrap_Stack.dat
GUID 41cbd5ed1dc444d7a7af9043d4652a0f
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 6123

Size_X 3
Size_Y 3

SalvageItem 41cbd5ed1dc444d7a7af9043d4652a0f
Min_Items_Dropped_On_Destroy 15
Max_Items_Dropped_On_Destroy 15
Item_Dropped_On_Destroy 72cc2bb386714968bde623f143e73aad

Health 250
Range 4
Radius 0.2
Offset 0.29

Explosion 37
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 15" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			this x 2
			"cc5e6b2e6adb446c8817f7fa484cfc62" // Charcoal Stack
		]
		OutputItems "4c7cbf86e84448e8a39e22352f8805d1" // Panes of Glass
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "92ef550833224ea087947fe7db4d2ea3 x 2" // Crate of Metal Dust
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1

Action_2_Type Blueprint
Action_2_Blueprint_0_Index 2

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false