2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

300m

Range

5.95 RPS

Firerate

0.2%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

8 to 12 (50%)

Recoil X

12 to 18 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 71 44 33 33
Zombie 165 110 88 88
Animal 82 44 33 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 40
Resource 40
Object 90

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
2 x
+
+
=
100%
Salvage
=
2 x
2 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Militia Germany Guns
CA Militia Russia Guns
CA Militia Sawmill
CA PMC High
CA Mercenaries High
CA Richmans Low
CA Mercenaries Low
CA PMC Low
CA PMC Special High
CA Militia Russia
CA Militia Germany
CA Richmans High
CA PMC Special High Guns
CA Richmans Guns
CA PMC High Guns
CA Mercenaries Guns
CA PMC Low Guns
CA Militia Germany Guns
CA Militia Russia Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

CA_Czar.dat
GUID 8a198737e03c4f35b74bce932b6189e7
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4032

EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
InspectAudioDef Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Inspect.ogg
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Fire_Delay_Seconds 0.15

Unplace 0
Replace 0

Hook_Sight

Size_X 2
Size_Y 2

Magazine 4801

Ammo_Min 2
Ammo_Max 6

Semi
Safety

Attachment_Calibers 4
Attachment_Caliber_0 4002
Attachment_Caliber_1 4004
Attachment_Caliber_2 4005
Attachment_Caliber_3 4003

Magazine_Calibers 1
Magazine_Caliber_0 4800

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 300
Bullet_Gravity_Multiplier 3.631

Firerate 7
Action Bolt

Player_Damage 55
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3

Zombie_Damage 110
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 55
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 90

Durability 0.2

Aim_In_Duration 0.2
Spread_Angle_Degrees 7.125
Spread_Aim 0.02

Recoil_Min_X -8
Recoil_Min_Y 12
Recoil_Max_X -12
Recoil_Max_Y 18

Recover_X 0.5
Recover_Y 0.8

Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3

Muzzle 4056
Shell 0

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 2
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]