2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

150m

Range

4.17 RPS

Firerate

0.1%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-1.5 to 1.5 (20%)

Recoil X

2 to 3 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 40 28 21 21
Zombie 104 80 64 64
Animal 27 20 15 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 25
Resource 15
Object 15

Magazines (3)

Magazines that can be attached to this weapon

2 blueprints
Repair
Repair lvl.2
0%
+
2 x
+
=
100%
Salvage
=
2 x
3 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Richmans Low
CA Richmans High
CA Richmans Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4314 CA Richmans Low 39
4313 CA Richmans High 12
4310 CA Richmans Guns 5
CA_Stingray.dat
GUID 728a55fca9df42148a89440fd80d79db
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4102

Instantiated_Item_Name_Override CA_Pistol
InspectAudioDef Items/Weapons/Guns/Handguns/Semi_Automatic/CA_Emperor/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Handguns/Semi_Automatic/CA_Talon/Reload.ogg
HammerAudioClip Items/Weapons/Guns/Handguns/Semi_Automatic/CA_Talon/Hammer.ogg

Size_X 2
Size_Y 2

Barrel 4103
Magazine 4118

Hook_Sight

Ammo_Min 5
Ammo_Max 17

Semi
Safety

Attachment_Calibers 4
Attachment_Caliber_0 4002
Attachment_Caliber_1 4003
Attachment_Caliber_2 4004
Attachment_Caliber_3 4005

Magazine_Calibers 1
Magazine_Caliber_0 4119

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 150
Firerate 10
Action Trigger

Unplace 0
Replace 0

Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.15

Zombie_Damage 80
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.1

Spread_Angle_Degrees 16.699
Spread_Aim 0.016

Recoil_Min_X -1.5
Recoil_Min_Y 2
Recoil_Max_X 1.5
Recoil_Max_Y 3

Recover_X 0.2
Recover_Y 0.5

Shake_Min_X -0.0015
Shake_Min_Y 0.0015
Shake_Min_Z -0.015
Shake_Max_X 0.0015
Shake_Max_Y -0.0015
Shake_Max_Z -0.0175

Muzzle 4129
Shell 4047

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]