2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

45m

Range

5.95 RPS

Firerate

0.2%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

12 to 16 (50%)

Recoil X

15 to 40 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 22 16 12 12
Zombie 33 24 18 18
Animal 45 24 18 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 40
Resource 40
Object 50

Magazines (3)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
3 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA SWAT Mega
CA SWAT High
CA SWAT Guns High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4497 CA SWAT Mega 36
4335 CA SWAT High 31
4355 CA SWAT Guns High 5
CA_Senator.dat
GUID 7e8e2b83d39b480281b112f7d8ca68c3
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4802

EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
ReloadAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Reload.ogg
InspectAudioDef Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Inspect.ogg
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Unplace 0
Replace 0

Size_X 2
Size_Y 2

Magazine 4803

Ammo_Min 2
Ammo_Max 5


Semi
Safety

Caliber 4802

Range 45
Firerate 7
Action Bolt

Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.2

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 30
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 50

Durability 0.2

Aim_In_Duration 0.3
Spread_Angle_Degrees 6.8
Spread_Aim 0.8

Recoil_Min_X 12
Recoil_Min_Y 15
Recoil_Max_X 16
Recoil_Max_Y 40

Recover_X 0.5
Recover_Y 0.8

Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3

Muzzle 4056
Shell 0

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]