2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
45m
Range
5.95 RPS
Firerate
0.2%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
12 to 16 (50%)
Recoil X
15 to 40 (80%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 22 | 16 | 12 | 12 |
| Zombie | 33 | 24 | 18 | 18 |
| Animal | 45 | 24 | 18 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 35 |
| Structure | 35 |
| Vehicle | 40 |
| Resource | 40 |
| Object | 50 |
This item is part of 3 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
CA SWAT Mega
CA SWAT High
CA SWAT Guns High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 4497 | CA SWAT Mega | 36 |
| 4335 | CA SWAT High | 31 |
| 4355 | CA SWAT Guns High | 5 |
CA_Senator.dat
GUID 7e8e2b83d39b480281b112f7d8ca68c3
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 4802
EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
ReloadAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Reload.ogg
InspectAudioDef Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Inspect.ogg
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never
Unplace 0
Replace 0
Size_X 2
Size_Y 2
Magazine 4803
Ammo_Min 2
Ammo_Max 5
Semi
Safety
Caliber 4802
Range 45
Firerate 7
Action Bolt
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.2
Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 30
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 50
Durability 0.2
Aim_In_Duration 0.3
Spread_Angle_Degrees 6.8
Spread_Aim 0.8
Recoil_Min_X 12
Recoil_Min_Y 15
Recoil_Max_X 16
Recoil_Max_Y 40
Recover_X 0.5
Recover_Y 0.8
Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3
Muzzle 4056
Shell 0
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]