2 x 2 (4)

Inventory Size

15 (5 x 3)

Storage Size

+12%

Armor

+12%

Explosion Armor

0%

Movement Speed

Similar Clothing (3)

There might be more than those listed here.

7 blueprints
Repair
0%
+
6 x
+
4 x
=
100%
Apparel
+
=
Salvage
=
3 x
5 x
Apparel
+
=
Apparel
+
=
Apparel
+
2 x
=
Apparel
+
=
CA_Mili_Vest_1_Pouches.dat
GUID 56592dabe1344d43bb637fcdaa226c9b
Type Vest
Rarity Rare
Useable Clothing
ID 4056

Size_X 2
Size_Y 2

Width 5
Height 3

Armor 0.88

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"72cc2bb386714968bde623f143e73aad x 6" // Metal Scrap
			"1d033cfaf3be4da79dbb172d6d112424 x 4" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "b9166424c847465a8ebe0ee2f27d72ad" // Military Rig
				Critical true
			}
			{
				ID "4349e949b9ca4165921dc07547b56b61" // Rig Pouches
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
			"1d033cfaf3be4da79dbb172d6d112424 x 5" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
				Critical true
			}
		]
		OutputItems "a160f2a9752548cebcda4ba515045565" // Military Carrying Rig
		StateTransfer true
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]