2 x 2 (4)

Inventory Size

24 (6 x 4)

Storage Size

+12%

Armor

+12%

Explosion Armor

0%

Movement Speed

Similar Clothing (3)

There might be more than those listed here.

5 blueprints
Repair
0%
+
6 x
+
4 x
=
100%
Apparel
+
=
Salvage
=
4 x
6 x
Apparel
+
=
Apparel
+
2 x
=
CA_Mili_Vest_1_Cargo.dat
GUID 692496626d714cce98d248a86b141f0f
Type Vest
Rarity Epic
Useable Clothing
ID 4057

Size_X 2
Size_Y 2

Width 6
Height 4

Priority_Over_Cosmetic true
Armor 0.88

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"72cc2bb386714968bde623f143e73aad x 6" // Metal Scrap
			"1d033cfaf3be4da79dbb172d6d112424 x 4" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "56592dabe1344d43bb637fcdaa226c9b" // Military Carrying Rig
			}
			{
				ID "af7d96e22ddc457ca63d33e09eb70f04" // Rig Cargo Pouches
				Critical true
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
			"1d033cfaf3be4da79dbb172d6d112424 x 6" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
				Critical true
			}
		]
		OutputItems "1323871b5f4f40eaa89ac2f2a31329fa" // Military Cargo Rig
		StateTransfer true
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]