1 x 1 (1)
Inventory Size
+5%
Water
+25%
Food
0%
Energy
+3%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Canned Fish
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 0 | PS Group Food | 14.29 % | — | 7 |
| 19049 | PS Food Store | 6.43 % | — | 11 |
| 19051 | PS Food Table | 4.76 % | — | 23 |
GUID 287d679f95b94adf91d38e327786a434
Type Food
Useable Consumeable
ID 19050
Size_X 1
Size_Y 1
Size2_Z 0.3
Quest_Rewards 2
Quest_Reward_0_Type Item
Quest_Reward_0_ID 19553
Quest_Reward_0_Amount 1
Quest_Reward_1_Type Hint
Quest_Reward_1_Text Empty Can Received
Quest_Reward_1_Duration 1
Quality_Min 75
Health 3
Food 25
Water 5