1×1 (1)

Inventory size

0

Blueprints

Matchbox Where to find this Item
100%
Arid Reborn map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Spawn Warehouse AG17 18 20.6 %
Mines 17.0 %
Spawn Warehouse Fire 16.0 %
Spawn Fire Global 14.4 %
Group Warehouse Soviet 11.7 %
Spawn Warehouse PMC 11.2 %
Spawn Warehouse Police 10.0 %
Spawn Warehouse Fishing Camp 7.1 %
Spawn Low Soviet 5.8 %
Spawn Low PMC 5.5 %
Spawn Low Police 5.0 %
Spawn Locker Soviet 2.6 %
Spawn Locker PMC 2.5 %
Spawn Locker Police 2.3 %
No spawns on map.
Zombie Spawn Police 4.8 %
Zombie Spawn Soviet 2.7 %
Zombie Spawn PMC 2.6 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (17)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
19012 PS Spawn Warehouse AG17 18 20.62 % 24
19061 PS Mines 17.00 % 13
0 PS Spawn Warehouse Fire 16.00 % 8
19045 PS Spawn Fire Global 14.40 % 10
19004 PS Group Warehouse Soviet 11.66 % 29
19009 PS Spawn Warehouse PMC 11.16 % 32
19036 PS Spawn Warehouse Police 10.00 % 10
19047 PS Spawn Warehouse Fishing Camp 7.07 % 17
19000 PS Spawn Low Soviet 5.77 % 37
19006 PS Spawn Low PMC 5.52 % 40
19033 PS Spawn Low Police 5.00 % 18
19114 PS Zombie Spawn Police 4.75 % 40
19115 PS Zombie Spawn Soviet 2.74 % 80
19113 PS Zombie Spawn PMC 2.62 % 93
19219 PS Spawn Locker Soviet 2.60 % 90
19221 PS Spawn Locker PMC 2.49 % 103
19220 PS Spawn Locker Police 2.25 % 45
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Matchbox.dat
GUID 85983b54ded44171ba39da5a3c222a3a
Type Supply
Rarity Common
ID 19581

Size_X 1
Size_Y 1
Size2_Z 0.225