2×1 (2)

Inventory size

50 HP

Health

LOW

Armor tier

Barricade_Wall

Build material

Yes

Repairable

Yes

Salvageable

Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.3 (faster than default).

1 × Bleached Wallpaper self
Barricade
54 blueprints
Furniture
6 x
=
Gear
=
4 x
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Utilities
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
Furniture
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
WP_Bleached.dat
GUID 3f840af7322f4327bcc6ff27b80dafd8
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade_Wall
ID 27867

Size_X 2
Size_Y 1
Size_Z 0.35

Use_Auto_Icon_Measurements False

Has_Clip_Prefab false

Salvage_Duration_Multiplier .3

Health 50
Range 4
Offset 0.1

Explosion 25458
Vulnerable

Actions 27

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Source 27866
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Dye Black
Action_1_Tooltip Add color with dye.

Action_2_Type Blueprint
Action_2_Source 27868
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Dye Blue
Action_2_Tooltip Add color with dye.

Action_3_Type Blueprint
Action_3_Source 27869
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Dye Green
Action_3_Tooltip Add color with dye.

Action_4_Type Blueprint
Action_4_Source 27870
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 0
Action_4_Text Dye Orange
Action_4_Tooltip Add color with dye.

Action_5_Type Blueprint
Action_5_Source 27871
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 0
Action_5_Text Dye Pink
Action_5_Tooltip Add color with dye.

Action_6_Type Blueprint
Action_6_Source 27872
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 0
Action_6_Text Dye Purple
Action_6_Tooltip Add color with dye.

Action_7_Type Blueprint
Action_7_Source 27873
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 0
Action_7_Text Dye Red
Action_7_Tooltip Add color with dye.

Action_8_Type Blueprint
Action_8_Source 27874
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 0
Action_8_Text Dye White
Action_8_Tooltip Add color with dye.

Action_9_Type Blueprint
Action_9_Source 27875
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 0
Action_9_Text Dye Yellow
Action_9_Tooltip Add color with dye.

//D
Action_10_Type Blueprint
Action_10_Source 27877
Action_10_Blueprints 1
Action_10_Blueprint_0_Index 0
Action_10_Text Doorway
Action_10_Tooltip Fits doorways.

//DHL
Action_11_Type Blueprint
Action_11_Source 27887
Action_11_Blueprints 1
Action_11_Blueprint_0_Index 0
Action_11_Text Doorway Half Left
Action_11_Tooltip Fits half doorways.

//DHR
Action_12_Type Blueprint
Action_12_Source 27897
Action_12_Blueprints 1
Action_12_Blueprint_0_Index 0
Action_12_Text Doorway Half Right
Action_12_Tooltip Fits half doorways.

//DL
Action_13_Type Blueprint
Action_13_Source 27907
Action_13_Blueprints 1
Action_13_Blueprint_0_Index 0
Action_13_Text Doorway Left
Action_13_Tooltip Fits doorways.

//DR
Action_14_Type Blueprint
Action_14_Source 27956
Action_14_Blueprints 1
Action_14_Blueprint_0_Index 0
Action_14_Text Doorway Right
Action_14_Tooltip Fits doorways.

//HL
Action_15_Type Blueprint
Action_15_Source 27966
Action_15_Blueprints 1
Action_15_Blueprint_0_Index 0
Action_15_Text Half Wall Left
Action_15_Tooltip Fits half walls.

//HR
Action_16_Type Blueprint
Action_16_Source 27976
Action_16_Blueprints 1
Action_16_Blueprint_0_Index 0
Action_16_Text Half Wall Right
Action_16_Tooltip Fits half walls.

//W
Action_17_Type Blueprint
Action_17_Source 27986
Action_17_Blueprints 1
Action_17_Blueprint_0_Index 0
Action_17_Text Window
Action_17_Tooltip Fits windows.

//WC
Action_18_Type Blueprint
Action_18_Source 27996
Action_18_Blueprints 1
Action_18_Blueprint_0_Index 0
Action_18_Text Window Curved
Action_18_Tooltip Fits windows.

//WHH
Action_19_Type Blueprint
Action_19_Source 28006
Action_19_Blueprints 1
Action_19_Blueprint_0_Index 0
Action_19_Text Window Hor High
Action_19_Tooltip Fits windows.

//WHL
Action_20_Type Blueprint
Action_20_Source 28016
Action_20_Blueprints 1
Action_20_Blueprint_0_Index 0
Action_20_Text Window Hor Low
Action_20_Tooltip Fits windows.

//WVE
Action_21_Type Blueprint
Action_21_Source 28026
Action_21_Blueprints 1
Action_21_Blueprint_0_Index 0
Action_21_Text Window Vert Sides
Action_21_Tooltip Fits windows.

//WVM
Action_22_Type Blueprint
Action_22_Source 28036
Action_22_Blueprints 1
Action_22_Blueprint_0_Index 0
Action_22_Text Window Vert Middle
Action_22_Tooltip Fits windows.

//WVSL
Action_23_Type Blueprint
Action_23_Source 28046
Action_23_Blueprints 1
Action_23_Blueprint_0_Index 0
Action_23_Text Window Vert Side Left
Action_23_Tooltip Fits windows.

//WVSR
Action_24_Type Blueprint
Action_24_Source 28056
Action_24_Blueprints 1
Action_24_Blueprint_0_Index 0
Action_24_Text Window Vert Side Right
Action_24_Tooltip Fits windows.

//RL
Action_25_Type Blueprint
Action_25_Source 28065
Action_25_Blueprints 1
Action_25_Blueprint_0_Index 0
Action_25_Text Wall Ramp Left
Action_25_Tooltip Fits wall ramps.

//RR
Action_26_Type Blueprint
Action_26_Source 28075
Action_26_Blueprints 1
Action_26_Blueprint_0_Index 0
Action_26_Text Wall Ramp Right
Action_26_Tooltip Fits wall ramps.

Blueprints 28
Blueprint_0_Type Furniture
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25336
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Build 25538

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27867
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 25336
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 25537

//Black
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25331
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 27866
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 27867
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 25362
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 25534

//Blue
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25331
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 27868
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_1_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 27867
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 25363
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 25534

//Green
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25331
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 27869
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 27867
Blueprint_4_Output_0_Amount 1
Blueprint_4_Output_1_ID 25364
Blueprint_4_Output_1_Amount 1
Blueprint_4_Build 25534

//Orange
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 25331
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 27870
Blueprint_5_Supply_1_Amount 1
Blueprint_5_Supply_1_Critical
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 27867
Blueprint_5_Output_0_Amount 1
Blueprint_5_Output_1_ID 25365
Blueprint_5_Output_1_Amount 1
Blueprint_5_Build 25534

//Pink
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 25331
Blueprint_6_Supply_0_Amount 1
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 27871
Blueprint_6_Supply_1_Amount 1
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 27867
Blueprint_6_Output_0_Amount 1
Blueprint_6_Output_1_ID 25366
Blueprint_6_Output_1_Amount 1
Blueprint_6_Build 25534

//Purple
Blueprint_7_Type Utilities
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 25331
Blueprint_7_Supply_0_Amount 1
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 27872
Blueprint_7_Supply_1_Amount 1
Blueprint_7_Supply_1_Critical
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 27867
Blueprint_7_Output_0_Amount 1
Blueprint_7_Output_1_ID 25367
Blueprint_7_Output_1_Amount 1
Blueprint_7_Build 25534

//Red
Blueprint_8_Type Utilities
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 25331
Blueprint_8_Supply_0_Amount 1
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 27873
Blueprint_8_Supply_1_Amount 1
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 27867
Blueprint_8_Output_0_Amount 1
Blueprint_8_Output_1_ID 25368
Blueprint_8_Output_1_Amount 1
Blueprint_8_Build 25534

//White
Blueprint_9_Type Utilities
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 25331
Blueprint_9_Supply_0_Amount 1
Blueprint_9_Supply_0_Critical
Blueprint_9_Supply_1_ID 27874
Blueprint_9_Supply_1_Amount 1
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 27867
Blueprint_9_Output_0_Amount 1
Blueprint_9_Output_1_ID 25369
Blueprint_9_Output_1_Amount 1
Blueprint_9_Build 25534

//Yellow
Blueprint_10_Type Utilities
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 25331
Blueprint_10_Supply_0_Amount 1
Blueprint_10_Supply_0_Critical
Blueprint_10_Supply_1_ID 27875
Blueprint_10_Supply_1_Amount 1
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 27867
Blueprint_10_Output_0_Amount 1
Blueprint_10_Output_1_ID 25370
Blueprint_10_Output_1_Amount 1
Blueprint_10_Build 25534

//D
Blueprint_11_Type Furniture
Blueprint_11_Supplies 1
Blueprint_11_Supply_0_ID 27877
Blueprint_11_Supply_0_Amount 1
Blueprint_11_Build 25538

//DHL
Blueprint_12_Type Furniture
Blueprint_12_Supplies 1
Blueprint_12_Supply_0_ID 27887
Blueprint_12_Supply_0_Amount 1
Blueprint_12_Build 25538

//DHR
Blueprint_13_Type Furniture
Blueprint_13_Supplies 1
Blueprint_13_Supply_0_ID 27897
Blueprint_13_Supply_0_Amount 1
Blueprint_13_Build 25538

//DL
Blueprint_14_Type Furniture
Blueprint_14_Supplies 1
Blueprint_14_Supply_0_ID 27907
Blueprint_14_Supply_0_Amount 1
Blueprint_14_Build 25538

//DR
Blueprint_15_Type Furniture
Blueprint_15_Supplies 1
Blueprint_15_Supply_0_ID 27956
Blueprint_15_Supply_0_Amount 1
Blueprint_15_Build 25538

//HL
Blueprint_16_Type Furniture
Blueprint_16_Supplies 1
Blueprint_16_Supply_0_ID 27966
Blueprint_16_Supply_0_Amount 1
Blueprint_16_Build 25538

//HR
Blueprint_17_Type Furniture
Blueprint_17_Supplies 1
Blueprint_17_Supply_0_ID 27976
Blueprint_17_Supply_0_Amount 1
Blueprint_17_Build 25538

//W
Blueprint_18_Type Furniture
Blueprint_18_Supplies 1
Blueprint_18_Supply_0_ID 27986
Blueprint_18_Supply_0_Amount 1
Blueprint_18_Build 25538

//WC
Blueprint_19_Type Furniture
Blueprint_19_Supplies 1
Blueprint_19_Supply_0_ID 27996
Blueprint_19_Supply_0_Amount 1
Blueprint_19_Build 25538

//WHH
Blueprint_20_Type Furniture
Blueprint_20_Supplies 1
Blueprint_20_Supply_0_ID 28006
Blueprint_20_Supply_0_Amount 1
Blueprint_20_Build 25538

//WHL
Blueprint_21_Type Furniture
Blueprint_21_Supplies 1
Blueprint_21_Supply_0_ID 28016
Blueprint_21_Supply_0_Amount 1
Blueprint_21_Build 25538

//WVE
Blueprint_22_Type Furniture
Blueprint_22_Supplies 1
Blueprint_22_Supply_0_ID 28026
Blueprint_22_Supply_0_Amount 1
Blueprint_22_Build 25538

//WVM
Blueprint_23_Type Furniture
Blueprint_23_Supplies 1
Blueprint_23_Supply_0_ID 28036
Blueprint_23_Supply_0_Amount 1
Blueprint_23_Build 25538

//WVSL
Blueprint_24_Type Furniture
Blueprint_24_Supplies 1
Blueprint_24_Supply_0_ID 28046
Blueprint_24_Supply_0_Amount 1
Blueprint_24_Build 25538

//WVSR
Blueprint_25_Type Furniture
Blueprint_25_Supplies 1
Blueprint_25_Supply_0_ID 28056
Blueprint_25_Supply_0_Amount 1
Blueprint_25_Build 25538

//RL
Blueprint_26_Type Furniture
Blueprint_26_Supplies 1
Blueprint_26_Supply_0_ID 28066
Blueprint_26_Supply_0_Amount 1
Blueprint_26_Build 25538

//RR
Blueprint_27_Type Furniture
Blueprint_27_Supplies 1
Blueprint_27_Supply_0_ID 28076
Blueprint_27_Supply_0_Amount 1
Blueprint_27_Build 25538

PlacementAudioClip Sounds/Placement/SleepingBagPlacement.wav

EquipAudioClip Sounds/Items/Equip_Item.wav