2×1 (2)
Inventory size
50 HP
Health
LOW
Armor tier
Barricade_Wall
Build material
Yes
Repairable
Yes
Salvageable
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.3 (faster than default).
1 × Red Wallpaper
self
Barricade
37 blueprints
No blueprints found matching your search.
Spawn tables
(2)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 25432 | WS Hardware | 0.95 % | 38 |
| 25352 | WS Lumberyard | 0.46 % | 103 |
How loot works in Unturned
Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
WP_Red.dat
GUID 12e55cadc36246e380db7d874759e00a
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade_Wall
ID 27873
Size_X 2
Size_Y 1
Size_Z 0.35
Use_Auto_Icon_Measurements False
Has_Clip_Prefab false
Salvage_Duration_Multiplier .3
Health 50
Range 4
Offset 0.1
Explosion 25458
Vulnerable
Actions 19
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Source 27867
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 8
Action_1_Text Bleach
Action_1_Tooltip Remove the color to dye it.
//D
Action_2_Type Blueprint
Action_2_Source 27883
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Doorway
Action_2_Tooltip Fits doorways.
//DHL
Action_3_Type Blueprint
Action_3_Source 27893
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Doorway Half Left
Action_3_Tooltip Fits half doorways.
//DHR
Action_4_Type Blueprint
Action_4_Source 27903
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 0
Action_4_Text Doorway Half Right
Action_4_Tooltip Fits half doorways.
//DL
Action_5_Type Blueprint
Action_5_Source 27913
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 0
Action_5_Text Doorway Left
Action_5_Tooltip Fits doorways.
//DR
Action_6_Type Blueprint
Action_6_Source 27962
Action_6_Blueprints 1
Action_6_Blueprint_0_Index 0
Action_6_Text Doorway Right
Action_6_Tooltip Fits doorways.
//HL
Action_7_Type Blueprint
Action_7_Source 27972
Action_7_Blueprints 1
Action_7_Blueprint_0_Index 0
Action_7_Text Half Wall Left
Action_7_Tooltip Fits half walls.
//HR
Action_8_Type Blueprint
Action_8_Source 27982
Action_8_Blueprints 1
Action_8_Blueprint_0_Index 0
Action_8_Text Half Wall Right
Action_8_Tooltip Fits half walls.
//W
Action_9_Type Blueprint
Action_9_Source 27992
Action_9_Blueprints 1
Action_9_Blueprint_0_Index 0
Action_9_Text Window
Action_9_Tooltip Fits windows.
//WC
Action_10_Type Blueprint
Action_10_Source 28002
Action_10_Blueprints 1
Action_10_Blueprint_0_Index 0
Action_10_Text Window Curved
Action_10_Tooltip Fits windows.
//WHH
Action_11_Type Blueprint
Action_11_Source 28012
Action_11_Blueprints 1
Action_11_Blueprint_0_Index 0
Action_11_Text Window Hor High
Action_11_Tooltip Fits windows.
//WHL
Action_12_Type Blueprint
Action_12_Source 28022
Action_12_Blueprints 1
Action_12_Blueprint_0_Index 0
Action_12_Text Window Hor Low
Action_12_Tooltip Fits windows.
//WVE
Action_13_Type Blueprint
Action_13_Source 28032
Action_13_Blueprints 1
Action_13_Blueprint_0_Index 0
Action_13_Text Window Vert Sides
Action_13_Tooltip Fits windows.
//WVM
Action_14_Type Blueprint
Action_14_Source 28042
Action_14_Blueprints 1
Action_14_Blueprint_0_Index 0
Action_14_Text Window Vert Middle
Action_14_Tooltip Fits windows.
//WVSL
Action_15_Type Blueprint
Action_15_Source 28052
Action_15_Blueprints 1
Action_15_Blueprint_0_Index 0
Action_15_Text Window Vert Side Left
Action_15_Tooltip Fits windows.
//WVSR
Action_16_Type Blueprint
Action_16_Source 28062
Action_16_Blueprints 1
Action_16_Blueprint_0_Index 0
Action_16_Text Window Vert Side Right
Action_16_Tooltip Fits windows.
//RL
Action_17_Type Blueprint
Action_17_Source 28072
Action_17_Blueprints 1
Action_17_Blueprint_0_Index 0
Action_17_Text Wall Ramp Left
Action_17_Tooltip Fits wall ramps.
//RR
Action_18_Type Blueprint
Action_18_Source 28082
Action_18_Blueprints 1
Action_18_Blueprint_0_Index 0
Action_18_Text Wall Ramp Right
Action_18_Tooltip Fits wall ramps.
Blueprints 19
Blueprint_0_Type Furniture
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 27867
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 25368
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Build 25538
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 27873
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 25336
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 25537
//D
Blueprint_2_Type Furniture
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 27883
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 25538
//DHL
Blueprint_3_Type Furniture
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 27893
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Build 25538
//DHR
Blueprint_4_Type Furniture
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 27903
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Build 25538
//DL
Blueprint_5_Type Furniture
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 27913
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Build 25538
//DR
Blueprint_6_Type Furniture
Blueprint_6_Supplies 1
Blueprint_6_Supply_0_ID 27962
Blueprint_6_Supply_0_Amount 1
Blueprint_6_Build 25538
//HL
Blueprint_7_Type Furniture
Blueprint_7_Supplies 1
Blueprint_7_Supply_0_ID 27972
Blueprint_7_Supply_0_Amount 1
Blueprint_7_Build 25538
//HR
Blueprint_8_Type Furniture
Blueprint_8_Supplies 1
Blueprint_8_Supply_0_ID 27982
Blueprint_8_Supply_0_Amount 1
Blueprint_8_Build 25538
//W
Blueprint_9_Type Furniture
Blueprint_9_Supplies 1
Blueprint_9_Supply_0_ID 27992
Blueprint_9_Supply_0_Amount 1
Blueprint_9_Build 25538
//WC
Blueprint_10_Type Furniture
Blueprint_10_Supplies 1
Blueprint_10_Supply_0_ID 28002
Blueprint_10_Supply_0_Amount 1
Blueprint_10_Build 25538
//WHH
Blueprint_11_Type Furniture
Blueprint_11_Supplies 1
Blueprint_11_Supply_0_ID 28012
Blueprint_11_Supply_0_Amount 1
Blueprint_11_Build 25538
//WHL
Blueprint_12_Type Furniture
Blueprint_12_Supplies 1
Blueprint_12_Supply_0_ID 28022
Blueprint_12_Supply_0_Amount 1
Blueprint_12_Build 25538
//WVE
Blueprint_13_Type Furniture
Blueprint_13_Supplies 1
Blueprint_13_Supply_0_ID 28032
Blueprint_13_Supply_0_Amount 1
Blueprint_13_Build 25538
//WVM
Blueprint_14_Type Furniture
Blueprint_14_Supplies 1
Blueprint_14_Supply_0_ID 28042
Blueprint_14_Supply_0_Amount 1
Blueprint_14_Build 25538
//WVSL
Blueprint_15_Type Furniture
Blueprint_15_Supplies 1
Blueprint_15_Supply_0_ID 28052
Blueprint_15_Supply_0_Amount 1
Blueprint_15_Build 25538
//WVSR
Blueprint_16_Type Furniture
Blueprint_16_Supplies 1
Blueprint_16_Supply_0_ID 28062
Blueprint_16_Supply_0_Amount 1
Blueprint_16_Build 25538
//RL
Blueprint_17_Type Furniture
Blueprint_17_Supplies 1
Blueprint_17_Supply_0_ID 28072
Blueprint_17_Supply_0_Amount 1
Blueprint_17_Build 25538
//RR
Blueprint_18_Type Furniture
Blueprint_18_Supplies 1
Blueprint_18_Supply_0_ID 28082
Blueprint_18_Supply_0_Amount 1
Blueprint_18_Build 25538
PlacementAudioClip Sounds/Placement/SleepingBagPlacement.wav
EquipAudioClip Sounds/Items/Equip_Item.wav