2×2 (4)
Inventory size
Friendly
Targeting mode
250 HP
Health
LOW
Armor tier
48 m
Detection radius
57.6 m
Target loss range
12 (6×2)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID ac2238942480429aaa0ed63367f81137
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 25829
Size_X 2
Size_Y 2
Size_Z 0.55
Use_Auto_Icon_Measurements False
Salvage_Duration_Multiplier .3
Has_Clip_Prefab false
Actions 2
Action_0_Type Blueprint
Action_0_Source 25828
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Neutral
Action_0_Tooltip Set mode to neutral.
Action_1_Type Blueprint
Action_1_Source 25830
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Hostile
Action_1_Tooltip Set mode to hostile.
Health 250
Range 4
Radius 0.5
Offset 1
Storage_X 6
Storage_Y 2
Display
Locked
Mode Friendly
Vulnerable
Explosion 25412
Blueprints 3
Blueprint_0_Type Barricade
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25828
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 25527
Blueprint_1_Type Barricade
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25830
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Build 25527
Blueprint_2_Type Gear
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 25829
Blueprint_2_Tool 25393
Blueprint_2_Outputs 3
Blueprint_2_Output_0_ID 25310
Blueprint_2_Output_0_Amount 2
Blueprint_2_Output_1_ID 25359
Blueprint_2_Output_1_Amount 4
Blueprint_2_Output_2_ID 25321
Blueprint_2_Output_2_Amount 2
Blueprint_2_Build 25520
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/Placement/MetalPlacement.wav
EquipAudioClip Sounds/Items/Equip_Item.wav