1×1 (1)

Inventory size

260

Blueprints

260 blueprints
Supply
Cook lvl.3
Supply
Cook lvl.3
Supply
Cook lvl.3
Supply
Cook lvl.3
Supply
=
10 x
Tool
Craft lvl.3
2 x
+
=
Furniture
Craft lvl.2
6 x
+
+
2 x
+
2 x
=
Gear
=
4 x
2 x
2 x
Gear
=
2 x
Furniture
4 x
+
6 x
+
=
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Furniture
4 x
+
=
Gear
=
2 x
Furniture
Craft lvl.1
8 x
+
4 x
+
4 x
=
Furniture
Craft lvl.1
8 x
+
4 x
+
4 x
=
Furniture
Craft lvl.1
8 x
+
4 x
+
4 x
=
Furniture
Craft lvl.1
8 x
+
4 x
+
4 x
=
Furniture
16 x
+
=
Furniture
16 x
+
=
Furniture
8 x
+
=
Furniture
8 x
+
=
Furniture
16 x
+
=
Furniture
4 x
+
=
Furniture
4 x
+
4 x
=
Furniture
+
4 x
=
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
Craft lvl.2
2 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
2 x
Barricade
26 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
26 x
+
14 x
=
Gear
=
6 x
Barricade
26 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
26 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
26 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
26 x
+
14 x
=
Gear
=
6 x
Barricade
16 x
+
+
2 x
=
Gear
Barricade
16 x
+
7 x
=
Gear
=
3 x
Barricade
16 x
+
+
2 x
=
Gear
Barricade
16 x
+
+
2 x
=
Gear
Barricade
16 x
+
+
2 x
=
Gear
Barricade
16 x
+
7 x
=
Gear
=
3 x
Barricade
20 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
20 x
+
14 x
=
Gear
=
6 x
Barricade
20 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
20 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
20 x
+
2 x
+
4 x
=
Gear
=
2 x
Barricade
20 x
+
14 x
=
Gear
=
6 x
Barricade
10 x
+
+
2 x
=
Gear
Barricade
10 x
+
7 x
=
Gear
=
3 x
Barricade
10 x
+
+
2 x
=
Gear
Barricade
10 x
+
+
2 x
=
Gear
Barricade
10 x
+
+
2 x
=
Gear
Barricade
10 x
+
7 x
=
Gear
=
3 x
Furniture
Craft lvl.2
+
8 x
=
Gear
=
8 x
2 x
Barricade
6 x
+
4 x
=
Gear
=
4 x
Barricade
6 x
+
4 x
=
Gear
=
4 x
4 x
Barricade
6 x
+
4 x
=
Gear
=
4 x
Barricade
6 x
+
4 x
=
Gear
=
4 x
Barricade
6 x
+
4 x
=
Gear
=
4 x
Barricade
6 x
+
4 x
=
Gear
=
4 x
4 x
Furniture
Craft lvl.2
4 x
+
+
8 x
+
2 x
+
4 x
+
10 x
=
Gear
=
2 x
6 x
8 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
=
2 x
2 x
Furniture
Craft lvl.3
+
+
4 x
+
10 x
=
Gear
=
2 x
6 x
2 x
10 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Barricade
8 x
+
=
Gear
=
4 x
Barricade
2 x
+
=
Gear
=
4 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Furniture
10 x
+
+
=
Furniture
4 x
+
+
=
Furniture
Craft lvl.3
6 x
+
=
Gear
=
4 x
Furniture
Craft lvl.2
6 x
+
=
Gear
=
4 x
Furniture
Craft lvl.2
4 x
+
+
4 x
+
4 x
=
Gear
=
2 x
6 x
2 x
Barricade
Craft lvl.3
6 x
+
10 x
+
10 x
=
Barricade
Craft lvl.3
6 x
+
10 x
+
10 x
=
Barricade
Craft lvl.3
6 x
+
10 x
+
10 x
=
Barricade
Craft lvl.3
6 x
+
10 x
+
10 x
=
Gear
=
2 x
8 x
Barricade
Craft lvl.3
6 x
+
+
+
6 x
+
=
Gear
=
2 x
4 x
2 x
Gear
=
2 x
4 x
2 x
Gear
=
2 x
4 x
2 x
Furniture
6 x
+
=
Furniture
2 x
+
=
Furniture
8 x
+
4 x
=
Furniture
5 x
+
4 x
=
Furniture
+
4 x
=
Furniture
4 x
+
4 x
=
Furniture
+
4 x
=
Furniture
2 x
+
4 x
=
Furniture
10 x
+
4 x
=
Furniture
2 x
+
4 x
=
Furniture
8 x
+
4 x
=
Furniture
4 x
+
2 x
=
Furniture
+
2 x
=
Furniture
2 x
+
4 x
=
Furniture
6 x
+
2 x
+
=
Gear
=
4 x
Barricade
Craft lvl.3
6 x
+
2 x
+
2 x
=
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
6 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
6 x
Gear
Gear
=
3 x
Gear
Gear
Gear
Gear
=
3 x
Gear
=
2 x
Gear
=
6 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
6 x
Gear
Gear
=
3 x
Gear
Gear
Gear
Gear
=
3 x
Gear
=
4 x
Gear
=
4 x
4 x
Gear
=
4 x
Gear
=
4 x
Gear
=
4 x
Gear
=
4 x
4 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
Gear
=
2 x
2 x
Gear
=
4 x
Gear
=
4 x
Gear
=
6 x
2 x
Gear
Gear
=
2 x
Gear
Gear
Gear
Gear
=
2 x
Furniture
10 x
+
2 x
=
Gear
=
6 x
2 x
Furniture
16 x
+
=
Furniture
8 x
+
=
Barricade
4 x
+
2 x
=
Gear
Barricade
4 x
+
2 x
=
Gear
=
2 x
Barricade
4 x
+
2 x
=
Gear
Barricade
4 x
+
2 x
=
Gear
Barricade
4 x
+
2 x
=
Gear
Barricade
4 x
+
2 x
=
Gear
=
2 x
Furniture
Craft lvl.2
4 x
+
6 x
+
+
2 x
=
Gear
=
2 x
2 x
Supply
10 x
=
Tool
Cook lvl.1
8 x
+
2 x
=
Tool
Craft lvl.3
8 x
+
4 x
+
4 x
+
2 x
+
5 x
+
=
Spawn tables (9)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
25357 Buak Cardboard Box 9.07 % 15
25306 Buak Toolbox 7.77 % 22
25417 WS Garage 6.70 % 39
25432 WS Hardware 2.94 % 38
25374 Buak Dumpster 1.71 % 46
25352 WS Lumberyard 1.41 % 103
25427 WS Mechanic 0.78 % 29
25422 WS Gas Shelves 0.54 % 37
25434 WS Shipping Container 0.01 % 36
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Alexander's Construction Vendor
Run by Buak_Alexander_02
Locked behind a quest flag condition.
Quest 0 progress
You give
100 Exp
You get
Nuts And Bolts ×1
Alexander's Construction Vendor
Run by Buak_Alexander_04
Locked behind a quest flag condition.
Quest 0 progress
You give
100 Exp
You get
Nuts And Bolts ×1
Nuts_And_Bolts.dat
GUID 050c44db829940d68e4ce5f414d46691
Type Supply
Rarity Uncommon
ID 25321

Use_Auto_Icon_Measurements False

Size_X 1
Size_Y 1
Size_Z 0.25

Blueprints 5

Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 25302
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical
Blueprint_0_Supply_1_ID 25326
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Skill Cook
Blueprint_0_Level 3
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 25334
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 25321
Blueprint_0_Output_1_Amount 1
Blueprint_0_Build 25531

Blueprint_1_Type Supply
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25304
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
Blueprint_1_Supply_1_ID 25326
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Skill Cook
Blueprint_1_Level 3
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 25334
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 25321
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 25531

Blueprint_2_Type Supply
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 25306
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25326
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Skill Cook
Blueprint_2_Level 3
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 25334
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 25321
Blueprint_2_Output_1_Amount 1
Blueprint_2_Build 25531

Blueprint_3_Type Supply
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 25308
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 25326
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Skill Cook
Blueprint_3_Level 3
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 25334
Blueprint_3_Output_0_Amount 1
Blueprint_3_Output_1_ID 25321
Blueprint_3_Output_1_Amount 1
Blueprint_3_Build 25531

Blueprint_4_Type Supply
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 27532
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Product 25321
Blueprint_4_Products 10
Blueprint_4_Build 25526

Actions 1
Action_0_Type Blueprint
Action_0_Source 27532
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text ▲ Stack 10 Nuts And Bolts
Action_0_Tooltip Stack up 10 nuts and bolts.