2×1 (2)

Inventory size

15 m

Blast radius

Explosive

Detonates on fuse / impact

8.0 s

Fuse length

1 N

Strong throw force

1 N

Weak throw force

Damage
Combat damage
Player 175
Zombie 650
Animal 650
Other damage
Barricade 320
Structure 320
Vehicle 1000
Resource 2000
Object 200
4 blueprints
Gear
=
4 x
Tool
Craft lvl.3
+
8 x
+
+
=
Tool
Craft lvl.3
+
4 x
=
Tool
Craft lvl.3
8 x
+
4 x
+
4 x
+
2 x
+
5 x
+
=
Other ways to get this throwable Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 2.02 %
Spawn tables (4)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
25401 Buak Vault 8.80 % 45
25316 Buak Airdrop 5.76 % 83
25346 Buak Horde Beacon 2.02 % 49
25436 WS Mines 0.83 % 25
How loot works in Unturned Sections that apply to this throwable are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Dynamite.dat
GUID 9c5bfe9528e545e981b4068bd0dc6fd3
Type Throwable
Rarity Epic
Useable Throwable
ID 25405

Size_X 2
Size_Y 1
Size_Z 0.20

Use_Auto_Icon_Measurements False

Player_Damage 175
Zombie_Damage 650
Animal_Damage 650
Barricade_Damage 320
Structure_Damage 320
Vehicle_Damage 1000
Resource_Damage 2000
Object_Damage 200

Range 15
Explosion 25454

Explosive
Fuse_Length 8

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25405
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 25317
Blueprint_0_Output_0_Amount 4
Blueprint_0_Build 25537

Blueprint_1_Type Tool
Blueprint_1_Supplies 4
Blueprint_1_Supply_0_ID 27089
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25336
Blueprint_1_Supply_1_Amount 8
Blueprint_1_Supply_2_ID 25355
Blueprint_1_Supply_2_Amount 1
Blueprint_1_Supply_3_ID 25354
Blueprint_1_Supply_3_Amount 1
Blueprint_1_Skill Craft
Blueprint_1_Level 3
Blueprint_1_Build 25538

EquipAudioClip Sounds/Items/Equip_Item.wav