2×2 (4)

Inventory size

80 HP

Beacon health

125

Zombies per wave

18

Base loot rolls

How a horde beacon works
  1. Place the beacon on the ground inside any map zone (it must be on a navmesh - usually anywhere zombies normally spawn).
  2. A horde of 125 zombies spawns around the beacon and attacks any player nearby.
  3. Defeat every zombie in the wave. The beacon self-destructs once the wave is cleared and all players leave the area.
  4. The beacon drops 18 items at its location, each rolled independently from the loot pool below.
  5. Reward scaling: if multiple players were in the zone when the beacon was placed, rewards multiply by √players: 1p → 18 · 2p → 26 · 4p → 36 · 9p → 54 · 16p → 72 Server admins can also tweak this with Beacon_Rewards_Multiplier and cap it with Beacon_Max_Rewards.
Loot pool (49 items)
View spawn table

Defeat the wave to drop 18 items at the beacon when one player is nearby. Rewards scale with the square root of the player count - so 36 items with 4 players, 54 with 9, and so on. Each drop is rolled independently from the pool below.

Unturned Research Kit icon 3.03 %
Unturned Avenger icon 2.02 %
Unturned Buckshot (2) icon 2.02 %
Unturned Buckshot (4) icon 2.02 %
Unturned Buckshot Ammo Box icon 2.02 %
Unturned Cobra Python icon 2.02 %
Unturned Dynamite Explosive icon 2.02 %
Unturned Eaglefire icon 2.02 %
Unturned Eaglefire Magazine icon 2.02 %
Unturned Eaglefire Magazine (Explosive) icon 2.02 %
Unturned Explosive Pistol Ammo Box icon 2.02 %
Unturned Explosive Revolver Ammo Box icon 2.02 %
Unturned Explosive Rifle Ammo Box icon 2.02 %
Unturned Jimmy Rifle icon 2.02 %
Unturned Masterkey icon 2.02 %
Unturned Nightraider icon 2.02 %
Unturned Nightraider Magazine icon 2.02 %
Unturned Nightraider Magazine (Explosive) icon 2.02 %
Unturned Oakbear icon 2.02 %
Unturned Pistol Ammo Box icon 2.02 %
Unturned Pristine Gun Parts icon 2.02 %
Unturned Revolver Ammo Box icon 2.02 %
Unturned Revolver Clip icon 2.02 %
Unturned Revolver Clip (Explosive) icon 2.02 %
Unturned Rifle Ammo Box icon 2.02 %
Unturned Rifle Magazine (5RD) icon 2.02 %
Unturned Rifle Magazine (5RD) (Explosive) icon 2.02 %
Unturned Sentry Gun icon 2.02 %
Unturned Sentry Magazine icon 2.02 %
Unturned Simonovka icon 2.02 %
Unturned Simonovka Clip icon 2.02 %
Unturned Simonovka Clip (Explosive) icon 2.02 %
Unturned Slug Ammo Box icon 2.02 %
Unturned Slugs (2) icon 2.02 %
Unturned Slugs (4) icon 2.02 %
Unturned Stack Of Gunpowder icon 2.02 %
Unturned Swift Magazine icon 2.02 %
Unturned Swift Magazine (Explosive) icon 2.02 %
Unturned Terminator icon 2.02 %
Unturned Timberwolf icon 2.02 %
Unturned Timberwolf Magazine icon 2.02 %
Unturned Timberwolf Magazine (Explosive) icon 2.02 %
Unturned Typewriter icon 2.02 %
Unturned Typewriter Magazine icon 2.02 %
Unturned Typewriter Magazine (Explosive) icon 2.02 %
Unturned Warden icon 2.02 %
Unturned Zubeknakov icon 2.02 %
Unturned Zubeknakov Magazine icon 2.02 %
Unturned Zubeknakov Magazine (Explosive) icon 2.02 %
2 blueprints
Furniture
Craft lvl.3
+
+
4 x
+
10 x
=
Gear
=
2 x
6 x
2 x
10 x
How loot works in Unturned Sections that apply to this beacon are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Horde_Beacon.dat
GUID d00b2bebc64f4d638fa4fd16197c13ec
Type Beacon
Rarity Legendary
Useable Barricade
Build Beacon
ID 25926

Size_X 2
Size_Y 2
Size_Z 0.7

Use_Auto_Icon_Measurements False

Has_Clip_Prefab false

Health 80
Range 4
Radius 0.5
Offset 0.75

Explosion 25379
Unpickupable
Allow_Placement_Inside_Clip_Volumes True

Blueprints 2
Blueprint_0_Type Furniture
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 27935
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 25356
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 25360
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Supply_3_ID 25321
Blueprint_0_Supply_3_Amount 10
Blueprint_0_Tool 25376
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Build 25527

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25926
Blueprint_1_Tool 25393
Blueprint_1_Outputs 4
Blueprint_1_Output_0_ID 27080
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 25359
Blueprint_1_Output_1_Amount 6
Blueprint_1_Output_2_ID 25360
Blueprint_1_Output_2_Amount 2
Blueprint_1_Output_3_ID 25321
Blueprint_1_Output_3_Amount 10
Blueprint_1_Build 25520

Wave 125
Rewards 18
Reward_ID 25346

PlacementAudioClip Sounds/Placement/TitaniumPlacement.wav

EquipAudioClip Sounds/Items/Equip_Item.wav