1×1 (1)

Inventory size

6 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (21)
5 blueprints
Ammo
Ammo
Ammo
Ammo
Ammo
Other ways to get this magazine Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 2.02 %
Hunted animals (5)
Unturned Buak_Berserker_00 icon 15.36 %
Unturned Buak_Lurker_00 icon 15.36 %
Unturned Buak_Lurker_01 icon 15.36 %
Unturned Buak_Lurker_02 icon 15.36 %
Unturned Buak_Plant icon 15.36 %
Spawn tables (30)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
25347 Buak Shadows 15.36 % 10
25471 Buak Mega Mansion 15.31 % 12
25467 Buak Mega Farm 13.50 % 18
25466 WS Guns Low 12.35 % 18
25468 Buak Mega Scrap 12.23 % 18
25470 Buak Mega Lumber 11.99 % 17
25446 Buak Guns Low 11.07 % 16
25469 Buak Mega Fire 10.95 % 12
25402 Buak Armory 10.92 % 40
25437 WS S 7 Armory 7.67 % 48
25431 WS Police 6.14 % 12
25479 Buak AD Guns 2.78 % 36
25346 Buak Horde Beacon 2.02 % 49
25442 WS Farm 1.86 % 43
25401 Buak Vault 1.47 % 45
25408 WS Kitchen Table 0.99 % 96
25410 WS Livingroom Table 0.88 % 31
25411 WS Livingroom TV Stand 0.88 % 31
25444 WS Camp 0.80 % 238
25417 WS Garage 0.57 % 39
25316 Buak Airdrop 0.56 % 83
25409 WS Bedroom Bed 0.55 % 290
25436 WS Mines 0.46 % 25
25438 WS Civ Zombie 0.44 % 349
25400 Buak Vehicle Back 0.33 % 69
25412 WS Bathroom Counter 0.28 % 23
25305 Buak Moving Box 0.22 % 158
25413 WS Bathroom Cabinet 0.19 % 31
25405 WS Kitchen Counter 0.18 % 89
25448 Buak Grave 0.01 % 388
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Mag_Revolver.dat
GUID 802101300bc449549f64373597d28a40
Type Magazine
Rarity Epic
ID 25516

Use_Auto_Icon_Measurements False

Size_X 1
Size_Y 1
Size_Z 0.12

Amount 6
Count_Min 1
Count_Max 3

Calibers 1
Caliber_0 25301

Tracer 48

Blueprints 3
//Box
Blueprint_0_Type Ammo
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25440
Blueprint_0_Build 25524
//Mag_Revolver
Blueprint_1_Type Ammo
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25516
Blueprint_1_Build 25524
//Bag
Blueprint_2_Type Ammo
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 26981