2×2 (4)

Inventory size

120 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (0)
8 blueprints
Tool
Craft lvl.2
4 x
+
3 x
+
3 x
+
3 x
=
Tool
Ammo
Ammo
Ammo
Tool
+
=
Ammo
Ammo
Other ways to get this magazine Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 2.02 %
Spawn tables (10)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
25437 WS S 7 Armory 7.02 % 48
25346 Buak Horde Beacon 2.02 % 49
25316 Buak Airdrop 1.92 % 83
25466 WS Guns Low 1.23 % 18
25471 Buak Mega Mansion 0.51 % 12
25467 Buak Mega Farm 0.45 % 18
25468 Buak Mega Scrap 0.41 % 18
25470 Buak Mega Lumber 0.40 % 17
25469 Buak Mega Fire 0.36 % 12
25438 WS Civ Zombie 0.04 % 349
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Box_Revolver.dat
GUID b199724ec5e5446cba2d02aab742baa6
Type Magazine
Rarity Epic
ID 25440

Size_X 2
Size_Y 2
Size_Z 0.36

Use_Auto_Icon_Measurements False

InventoryAudio Sounds/Inventory/Ammo.asset

Amount 120
Count_Min 0
Count_Max 25

Calibers 1
Caliber_0 25314

Blueprints 5

//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 25336
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 25371
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Supply_2_ID 27089
Blueprint_0_Supply_2_Amount 3
Blueprint_0_Supply_3_ID 25317
Blueprint_0_Supply_3_Amount 3
Blueprint_0_Skill Craft
Blueprint_0_Level 2
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24840
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25527

//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 25440
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Products 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24840
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 32

//Box
Blueprint_2_Type Ammo
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 25440
Blueprint_2_Build 25524
//Mag_Revolver
Blueprint_3_Type Ammo
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 25516
Blueprint_3_Build 25524
//Bag
Blueprint_4_Type Ammo
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 26981
Blueprint_4_Build 25524