2×2 (4)
Inventory size
Tire repair
Useable: Tire
Install
Tire action
Aim at a vehicle wheel and hold use. Mode = Add installs a tire on a missing wheel, Mode = Remove pulls an existing tire off.
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind a quest flag condition.
Bulletproof Car Tire ×1
Locked behind a quest flag condition.
Bulletproof Car Tire ×1
GUID 85970372964d417fa3fe8696b48927b2
Type Tire
Rarity Legendary
Useable Tire
ID 27099
Use_Auto_Icon_Measurements False
Size_X 2
Size_Y 2
Size_Z 0.44
Mode Add
Blueprints 4
//BP_TRUE
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 25407
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 25372
Blueprint_0_Supply_1_Amount 8
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24846
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 25517
//BP_FALSE
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 25648
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 27099
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Products 1
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24846
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Build 32
Blueprint_2_Type Gear
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 27099
Blueprint_2_Outputs 3
Blueprint_2_Output_0_ID 25310
Blueprint_2_Output_0_Amount 4
Blueprint_2_Output_1_ID 25316
Blueprint_2_Output_1_Amount 4
Blueprint_2_Output_2_ID 25372
Blueprint_2_Output_2_Amount 6
Blueprint_2_Tool 25393
Blueprint_2_Build 25520
Blueprint_3_Type Supply
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 27539
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Product 27099
Blueprint_3_Products 10
Blueprint_3_Build 25534
Actions 1
Action_0_Type Blueprint
Action_0_Source 27539
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text ▲ Stack 10 Tires
Action_0_Tooltip Stack up 10 tires.