2×2 (4)
Inventory size
Vehicle battery
Useable: Battery_Vehicle
Aim at a vehicle's battery slot and hold use to install this battery so the headlights, siren, and radio work.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 25304 | Buak Vehicle Front | 7.69 % | 5 |
| 25427 | WS Mechanic | 1.54 % | 29 |
| 25422 | WS Gas Shelves | 1.40 % | 37 |
| 25359 | Buak Lockers | 0.09 % | 371 |
| 25448 | Buak Grave | 0.03 % | 388 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind a quest flag condition.
Car Battery ×1
Locked behind a quest flag condition.
Car Battery ×1
GUID c3c31b90be71481d957f68a6ebad9d0e
Type Vehicle_Repair_Tool
Rarity Rare
Useable Battery_Vehicle
ID 25406
Size_X 2
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements False
Quality_Min 8
Quality_Max 26
Override_Show_Quality
Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supply_0_ID 25406
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 25332
Blueprint_0_Output_0_Amount 6
Blueprint_0_Output_1_ID 25310
Blueprint_0_Output_1_Amount 10
Blueprint_0_Tool 25393
Blueprint_0_Build 25520
EquipAudioClip Sounds/Items/Equip_Item.wav