1×1 (1)

Inventory size

6 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (6)
11 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Gear
+
2 x
+
2 x
=
Gear
+
5 x
+
5 x
+
=
Ammunition
Ammunition
Ammunition
Ammunition
12 Gauge Buckshot Shells Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SWAT Mags Low 41.2 %
Militia Russia Mags 29.4 %
Ranger Ammo 25.0 %
Research Mags 25.0 %
Police High Mags 21.4 %
SWAT Mags High 16.1 %
Research Special Mags 15.0 %
Civilian Rifle Ammo 13.9 %
Richmans Mags 12.5 %
PMC Low Mags 10.0 %
Civilian Rifles 9.7 %
Mercenaries Mags 9.5 %
PMC High Mags 9.5 %
PMC Special High Mags 7.9 %
SWAT High 7.8 %
SWAT Low 7.6 %
Research High Mags 6.7 %
Research 6.4 %
Police High 6.2 %
Research Special Low 3.8 %
Richmans High 3.8 %
Ranger 3.1 %
Militia Germany 3.1 %
Militia Russia 2.7 %
Mercenaries High 2.2 %
PMC High 2.2 %
SWAT Mega 2.2 %
BBunker Richmans Mags 1.7 %
Cache PMC Mags 1.7 %
Mesadyne Low Mags 1.7 %
Research High 1.3 %
Mercenaries Low 1.3 %
PMC Low 1.3 %
Militia Sawmill 1.2 %
Mesadyne Low 0.6 %
PMC Special High 0.6 %
Richmans Low 0.6 %
Cache PMC Low 0.3 %
BBunker Richmans Low 0.3 %
BBunker Richmans High 0.3 %
Mesadyne High Mags 0.3 %
Cache PMC High 0.3 %
Mesadyne High 0.1 %
No spawns on map.
Ranger Zombie 3.1 %
Mesadyne Low Zombie 0.6 %
Mesadyne High Zombie 0.1 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (46)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4337 CA SWAT Mags Low 41.18 % 3
4397 CA Militia Russia Mags 29.41 % 4
4455 CA Ranger Ammo 25.00 % 4
4348 CA Research Mags 25.00 % 9
4321 CA Police High Mags 21.43 % 5
4356 CA SWAT Mags High 16.08 % 6
4407 CA Research Special Mags 15.00 % 9
4275 CA Civilian Rifle Ammo 13.89 % 6
4311 CA Richmans Mags 12.50 % 5
4303 CA PMC Low Mags 10.00 % 5
4273 CA Civilian Rifles 9.72 % 13
4350 CA Mercenaries Mags 9.52 % 6
4305 CA PMC High Mags 9.52 % 6
4363 CA PMC Special High Mags 7.94 % 7
4335 CA SWAT High 7.82 % 31
4345 CA SWAT Low 7.63 % 16
4286 CA Research High Mags 6.67 % 7
4315 CA Research 6.41 % 31
4323 CA Police High 6.23 % 26
4346 CA Research Special Low 3.85 % 47
4313 CA Richmans High 3.81 % 13
4454 CA Ranger 3.13 % 21
4460 CA Ranger Zombie 3.13 % 17
4402 CA Militia Germany 3.11 % 15
4395 CA Militia Russia 2.75 % 19
4367 CA Mercenaries High 2.16 % 40
4308 CA PMC High 2.16 % 41
4497 CA SWAT Mega 2.15 % 36
4469 CA BBunker Richmans Mags 1.73 % 15
4464 CA Cache PMC Mags 1.68 % 14
4484 CA Mesadyne Low Mags 1.67 % 13
4284 CA Research High 1.33 % 57
4352 CA Mercenaries Low 1.28 % 30
4304 CA PMC Low 1.28 % 30
4399 CA Militia Sawmill 1.24 % 50
4483 CA Mesadyne Low 0.61 % 49
4490 CA Mesadyne Low Zombie 0.61 % 42
4361 CA PMC Special High 0.58 % 29
4314 CA Richmans Low 0.57 % 40
4462 CA Cache PMC Low 0.31 % 47
4466 CA BBunker Richmans Low 0.30 % 50
4467 CA BBunker Richmans High 0.26 % 54
4487 CA Mesadyne High Mags 0.26 % 17
4461 CA Cache PMC High 0.25 % 52
4491 CA Mesadyne High Zombie 0.10 % 50
4486 CA Mesadyne High 0.08 % 45
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CA_Shells_Buckshot_6.dat
GUID e57fb734ab374300b6660a9a05dd8ba5
Type Magazine
Rarity Uncommon
ID 4198

Size_X 1
Size_Y 1

Amount 6
Count_Min 2
Count_Max 6

Calibers 1
Caliber_0 4008

Pellets 8

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "ca00ec52fc75496eb15e0757ea6f1c1f" // Buckshot Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "095472561e0e425ca8bc4b5424f15cbf" // Buckshot Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1834230012c5401f81deb3c313696716" // Buckshot Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "8bf745fe9dab480d8eddda8d3a293484" // Buckshot Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			this
			"e0c7452b53d9408d8b4879060ded06ee x 2" // Gunpowder
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		OutputItems "98f0b9e3a6a44e8784ca98d36426fb48" // 12 Gauge Flechette Shells
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			this
			"e0c7452b53d9408d8b4879060ded06ee x 5" // Gunpowder
			"0c682499fb114325b1ac7dd07dce16e4 x 5" // Metal Dust
			"f1034659a8db4f78a59b422884f316e2" // Chemicals
		]
		OutputItems "0d5e2b95b7b5459f9940bb64b6d93a15" // 12 Gauge Dragon's Breath Shells
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]