1×1 (1)

Inventory size

6 rounds

Magazine capacity

+50%

Damage

-20%

Spread

Guns (6)
10 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Gear
+
2 x
+
2 x
=
Ammunition
Ammunition
Ammunition
12 Gauge Flechette Shells Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SWAT Mags Low 30.9 %
Military Fort Mags 18.5 %
Military Reactor Mags 18.5 %
Special High Mags 18.5 %
Militia Russia Mags 17.6 %
Police High Mags 14.3 %
Civilian Rifle Ammo 13.9 %
Ranger Ammo 12.5 %
Richmans Mags 12.5 %
SWAT Mags High 12.1 %
PMC Low Mags 10.0 %
Civilian Rifles 9.7 %
Mercenaries Mags 9.5 %
PMC High Mags 9.5 %
PMC Special High Mags 7.9 %
Whitney Military Low Mags 7.7 %
Research High Mags 6.7 %
SWAT High 5.9 %
Mesadyne Low Mags 5.8 %
SWAT Low 5.7 %
Military Reactor 4.8 %
Police High 4.2 %
Richmans High 3.8 %
Whitney Military High Mags 3.4 %
Military Fort 3.4 %
Whitney Military Low 2.3 %
Launch Rig Special High 2.2 %
Special High 2.2 %
Mercenaries High 2.2 %
PMC High 2.2 %
Mesadyne Low 2.1 %
Militia Germany 1.9 %
BBunker Richmans Mags 1.7 %
Cache PMC Mags 1.7 %
Militia Russia 1.6 %
SWAT Mega 1.6 %
Ranger 1.6 %
Research High 1.3 %
Mercenaries Low 1.3 %
PMC Low 1.3 %
Whitney Military High 1.2 %
Mesadyne High Mags 0.9 %
Militia Sawmill 0.7 %
PMC Special High 0.6 %
Richmans Low 0.6 %
Cache PMC Low 0.3 %
BBunker Richmans Low 0.3 %
Mesadyne High 0.3 %
BBunker Richmans High 0.3 %
Cache PMC High 0.3 %
No spawns on map.
Military Reactor Zombie 2.9 %
Whitney Military Low Zombie 2.8 %
Mesadyne Low Zombie 2.1 %
Military Fort Zombie 1.9 %
Ranger Zombie 1.6 %
Whitney Military High Zombie 1.3 %
Mesadyne High Zombie 0.3 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (57)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4337 CA SWAT Mags Low 30.88 % 3
4437 CA Military Fort Mags 18.52 % 5
4444 CA Military Reactor Mags 18.52 % 5
4391 CA Special High Mags 18.52 % 5
4397 CA Militia Russia Mags 17.65 % 4
4321 CA Police High Mags 14.29 % 5
4275 CA Civilian Rifle Ammo 13.89 % 6
4455 CA Ranger Ammo 12.50 % 4
4311 CA Richmans Mags 12.50 % 5
4356 CA SWAT Mags High 12.06 % 6
4303 CA PMC Low Mags 10.00 % 5
4273 CA Civilian Rifles 9.72 % 13
4350 CA Mercenaries Mags 9.52 % 6
4305 CA PMC High Mags 9.52 % 6
4363 CA PMC Special High Mags 7.94 % 7
4474 CA Whitney Military Low Mags 7.72 % 8
4286 CA Research High Mags 6.67 % 7
4335 CA SWAT High 5.86 % 31
4484 CA Mesadyne Low Mags 5.78 % 13
4345 CA SWAT Low 5.72 % 16
4442 CA Military Reactor 4.80 % 34
4323 CA Police High 4.16 % 26
4313 CA Richmans High 3.81 % 13
4480 CA Whitney Military High Mags 3.43 % 10
4435 CA Military Fort 3.39 % 59
4441 CA Military Reactor Zombie 2.91 % 51
4481 CA Whitney Military Low Zombie 2.76 % 36
4471 CA Whitney Military Low 2.32 % 43
4591 CA Launch Rig Special High 2.22 % 43
4390 CA Special High 2.22 % 43
4367 CA Mercenaries High 2.16 % 40
4308 CA PMC High 2.16 % 41
4483 CA Mesadyne Low 2.12 % 49
4490 CA Mesadyne Low Zombie 2.12 % 42
4402 CA Militia Germany 1.87 % 15
4434 CA Military Fort Zombie 1.85 % 47
4469 CA BBunker Richmans Mags 1.73 % 15
4464 CA Cache PMC Mags 1.68 % 14
4395 CA Militia Russia 1.65 % 19
4497 CA SWAT Mega 1.61 % 36
4454 CA Ranger 1.56 % 21
4460 CA Ranger Zombie 1.56 % 17
4284 CA Research High 1.33 % 57
4478 CA Whitney Military High Zombie 1.29 % 43
4352 CA Mercenaries Low 1.28 % 30
4304 CA PMC Low 1.28 % 30
4472 CA Whitney Military High 1.23 % 38
4487 CA Mesadyne High Mags 0.88 % 17
4399 CA Militia Sawmill 0.75 % 50
4361 CA PMC Special High 0.58 % 29
4314 CA Richmans Low 0.57 % 40
4491 CA Mesadyne High Zombie 0.33 % 50
4462 CA Cache PMC Low 0.31 % 47
4466 CA BBunker Richmans Low 0.30 % 50
4486 CA Mesadyne High 0.29 % 45
4467 CA BBunker Richmans High 0.26 % 54
4461 CA Cache PMC High 0.25 % 52
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CA_Shells_Flechette_6.dat
GUID 98f0b9e3a6a44e8784ca98d36426fb48
Type Magazine
Rarity Rare
ID 4199

Size_X 1
Size_Y 1

Amount 6
Count_Min 2
Count_Max 6

Calibers 1
Caliber_0 4008

Spread 0.8
Pellets 6

Damage 1.5

Tracer 4054

Player_Damage_Bleeding Always

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "8a15b8579d8d4ef8824c5191982ddaf7" // Flechette Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "19c1053e7efa4c06bacf66811c511fae" // Flechette Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "55dce06e89bc487db2e8097eb6686d2b" // Flechette Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5e665ebd15ff4d6fa87169199e24e2bd" // Flechette Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]