3 x 3 (9)
Inventory Size
450 HP
Health
16m
Range
3,000 L
Capacity
180 L/h
Burn Rate
16 hours, 40 minutes
Work Time
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4411 | California Construction | 100.00 % | 1 |
| 4401 | California Mine | 72.73 % | 4 |
| 4410 | California Carepackage Supply | 5.84 % | 15 |
| 4409 | California Carepackage | 1.75 % | 30 |
GUID 6e3266cf464c453a9e0700502960a198
Type Generator
Rarity Rare
Useable Barricade
Build Generator
ID 42019
Size_X 3
Size_Y 3
Size_Z 0.5
Health 450
Range 4
Radius 0.5
Offset 0.75
Capacity 3000
Wirerange 16.0
Burn 20.0
Explosion 36
Blueprints 2
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 68
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 285
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Supply_2_ID 28
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Craft
Blueprint_0_Build 27
Blueprint_1_Type Utilities
Blueprint_1_Supply_0_ID 458
Blueprint_1_Supply_0_Amount 5
PlacementAudioClip Sounds/MetalPlacement.mp3
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Barricades/Generator_Small