3×3 (9)
Inventory size
Neutral
Targeting mode
75 HP
Health
LOW
Armor tier
48 m
Detection radius
57.6 m
Target loss range
18 (6×3)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID a061b77cfa704814a7de90054300a86d
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 42003
Size_X 3
Size_Y 3
Size_Z 0.55
Health 75
Range 4
Radius 0.5
Offset 1
Storage_X 6
Storage_Y 3
Display
Locked
Mode Neutral
Explosion 36
Blueprints 1
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 459
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 1220
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 1008
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Build 27
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Barricades/Sentry
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/MetalPlacement.mp3