3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

150m

Range

10.42 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.7 to 0.7 (50%)

Recoil X

1 to 2 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 41 33 16 16
Zombie 125 100 50 50
Animal 41 33 16 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 40
Resource 20
Object 35

Magazines (5)

Magazines that can be attached to this weapon

Barrels (37)

Barrels that can be attached to this weapon

5 blueprints
Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
=
3 x
Tool
Craft lvl.3
+
+
=
Tool
Craft lvl.3
+
+
=
Tool
Craft lvl.3
+
+
=
Spawn Tables
Spawn Id Spawn Name Items in Pool
60107 CN Military Guns H 28
60106 CN Military Guns L 12
60101 CN Military Misc 152
60105 CN Military Ammo H 98
61100 CN Military DZ 67
61101 CN Military Horde 57
60100 CN Military 53
60107 CN Military Guns H 28
60106 CN Military Guns L 12
CN_Quantum.dat
GUID 6dbb68fe1b97405bbd199675448896fd
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 60777

Size_X 3
Size_Y 2
Size_Z 0.35
Size2_Z 0.525

Magazine 61028
Tactical 60778

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Safety
Semi
Auto

Attachment_Calibers 2
Attachment_Caliber_0 60000
Attachment_Caliber_1 25

Magazine_Calibers 1
Magazine_Caliber_0 25

Aim_In_Duration 0.1
Aiming_Movement_Speed_Multiplier 0.95

Range 150
Firerate 4
Action Trigger

Damage_Falloff_Range 0.85
Damage_Falloff_Multiplier 0.85

Player_Damage 33
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1.0
Player_Skull_Multiplier 1.25

Zombie_Damage 100
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1.0
Zombie_Skull_Multiplier 1.25

Animal_Damage 33
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1.0
Animal_Skull_Multiplier 1.25

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 40
Resource_Damage 20
Object_Damage 35

Durability 0.1

Spread_Aim 0.04
Spread_Hip 0.1

Recoil_Min_X -0.7
Recoil_Min_Y 1
Recoil_Max_X 0.7
Recoil_Max_Y 2

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.002
Shake_Min_Y 0.002
Shake_Min_Z -0.007
Shake_Max_X 0.002
Shake_Max_Y -0.002
Shake_Max_Z -0.012

Muzzle 3

Blueprints 4
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60777
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 60002
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 61026
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 60363
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Tool 60206
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Product 60777
Blueprint_2_Products 1
Blueprint_2_Build 27
Blueprint_3_Type Tool
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 60095
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 61026
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_2_ID 60363
Blueprint_3_Supply_2_Amount 1
Blueprint_3_Tool 60206
Blueprint_3_Level 3
Blueprint_3_Skill Craft
Blueprint_3_Product 60777
Blueprint_3_Products 1
Blueprint_3_Build 27