2×2 (4)

Inventory size

Secondary

Hand slot

Semi, Safety

Firemodes

85 m

Range

3,000 RPM

Fire rate

0.2%

Durability loss per shot

Tactical, Barrel

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 35.2 28.8 19.2 19.2
Zombie 121 99 66 66
Animal 35.2 28.8 19.2
Other damage
Standard caliber
Barricade 12
Structure 12
Vehicle 25
Resource 15
Object 15
Range & ballistics
Full 100% damage out to 42.5 m, drops to 50% by 85 m, bullet expires at 85 m. Hover the chart to read damage at any distance.
100%0%50%0 m42.5 m
Max range
85 m
Alert radius
48 m
Bullet drop
×4
Recoil
10°15°20°25°aim
Control
Hard
Simulation
Semi, 5 taps · 50 rps
Side bias
Random side-to-side
Up kick / shot
3.75°
Side kick / shot
±4°
Recovery
40% / 20%
Firerate Adaptive Chambering
Firerate Adaptive Chambering
Damage -3%Spread +10%ADS speed +10%Firerate +1
Niu Bi De Firerate Adaptive Chambering
Niu Bi De Firerate Adaptive Chambering
Spread -100%ADS speed -100%Firerate +20
High-Pressure Adaptive Chambering
High-Pressure Adaptive Chambering
Damage +10%Vertical recoil +50%Horizontal recoil +50%Spread +50%Shake +50%ADS speed +25%Firerate +1
Stability Adaptive Chambering
Stability Adaptive Chambering
Vertical recoil -15%Horizontal recoil -15%Spread -5%Sway -15%Shake -15%ADS speed -5%Firerate -1
Advanced Tactical [Laser Mode]
Advanced Tactical [Laser Mode]
Aim laser Spread -20%ADS speed -15%
Advanced Tactical [Light Mode]
Advanced Tactical [Light Mode]
Flashlight ADS speed -15%
Advanced Tactical [Rangefinder Mode]
Advanced Tactical [Rangefinder Mode]
Rangefinder ADS speed -15%
Tactical Laser
Tactical Laser
Aim laser Spread -25%ADS speed -10%
Chainbreaker Tactical Laser
Chainbreaker Tactical Laser
Aim laser Spread -25%ADS speed -10%
Coalition Advanced Tactical Laser
Coalition Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Golden Tactical Laser
Golden Tactical Laser
Aim laser Spread -25%ADS speed -10%
Neon Blue Advanced Tactical Laser
Neon Blue Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Tactical Light
Tactical Light
Flashlight Spread -15%ADS speed -10%
Rangefinder
Rangefinder
Rangefinder ADS speed +10%
Blue Rangefinder
Blue Rangefinder
Rangefinder ADS speed +10%
Trigone Bayonet
Trigone Bayonet
Bayonet ADS speed +10%
Super Super High-Pressure Adaptive Chambering
Super Super High-Pressure Adaptive Chambering
Damage +400%Firerate +5
Heavy Adaptive Chambering
Heavy Adaptive Chambering
Damage +20%Vertical recoil +30%Horizontal recoil +30%Spread +30%Shake +30%ADS speed +25%Firerate -1
Multifunction Detector
Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Scorpion-7 Multifunction Detector
Scorpion-7 Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Coalition Multifunction Detector
Coalition Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Neon Blue Multifunction Detector
Neon Blue Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Antique Bayonet
Antique Bayonet
Bayonet ADS speed +10%
Glitch Bayonet
Bayonet
Bayonet
Bayonet ADS speed +5%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel Gold
Advanced Barrel Gold
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Extended Barrel
Extended Barrel
Muzzle brake Damage +10%Vertical recoil -20%Horizontal recoil -20%Spread -3%ADS speed +50%Bullet drop -15%
Heavy Extended Barrel
Heavy Extended Barrel
Muzzle brake Damage +20%Vertical recoil -25%Horizontal recoil -25%Spread -5%ADS speed +100%Bullet drop -15%Sound range +25%
Muzzle
Muzzle
Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Blue Muzzle
Blue Muzzle
Vertical recoil -40%Horizontal recoil -40%ADS speed +5%Bullet drop -20%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Spary Barrel
Silenced Sound range -50%
Suppressor
Suppressor
Silenced Spread -20%ADS speed +10%Sound volume -80%Sound range -50%
Webshot Barrel
Silenced Sound volume -40%Sound range -50%
The Real Advanced Barrel
The Real Advanced Barrel
Silenced Muzzle brake Damage +500%Vertical recoil -100%Horizontal recoil -100%Spread -100%Bullet drop -100%Sound volume -80%Sound range -50%
The Real Advanced Barrel
The Real Advanced Barrel
Silenced Muzzle brake Damage +500%Vertical recoil -100%Horizontal recoil -100%Spread -100%Bullet drop -100%Sound volume -80%Sound range -50%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Muzzle
Muzzle
Muzzle brake Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Muzzle
Muzzle
Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Muzzle Brake
Muzzle Brake
Vertical recoil -50%Horizontal recoil -25%Spread -20%ADS speed +30%Bullet drop -10%
Heavy Extended Barrel
Heavy Extended Barrel
Muzzle brake Damage +20%Vertical recoil -25%Horizontal recoil -25%Spread -5%ADS speed +100%Bullet drop -15%Sound range +25%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Suppressor
Suppressor
Silenced Spread -20%ADS speed +10%Sound volume -80%Sound range -50%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Muzzle Brake
Muzzle Brake
Vertical recoil -50%Horizontal recoil -25%Spread -20%ADS speed +30%Bullet drop -10%
Extended Barrel
Extended Barrel
Muzzle brake Damage +10%Vertical recoil -20%Horizontal recoil -20%Spread -3%ADS speed +50%Bullet drop -15%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Brake Suppressor
Brake Suppressor
Silenced Muzzle brake Vertical recoil -25%Horizontal recoil -25%Spread -20%ADS speed +10%Bullet drop -20%Sound volume -25%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
2 blueprints
Repair
0%
+
3 x
=
100%
Tool
=
2 x
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Northpole.dat
GUID 53f998db34f64209b15379b36a9d2370
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 61140

Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35

Magazine 61141

Hook_Barrel
Hook_Tactical

Ammo_Min 5
Ammo_Max 18

Safety
Semi

Attachment_Calibers 2
Attachment_Caliber_0 60000
Attachment_Caliber_1 4

Magazine_Calibers 1
Magazine_Caliber_0 4

Aim_In_Duration 0.05
Aiming_Movement_Speed_Multiplier 1

Range 85
Firerate 0
Action Trigger

Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.5

Player_Damage 32
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.1

Zombie_Damage 110
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.1

Animal_Damage 32
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.9
Animal_Skull_Multiplier 1.1

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.2

Spread_Aim 0.1
Spread_Hip 0.3

Recoil_Min_X -6
Recoil_Min_Y 3
Recoil_Max_X 2
Recoil_Max_Y 4.5

Recover_X 0.2
Recover_Y 0.4

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.075

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61140
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27