2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

100m

Range

10.42 RPS

Firerate

0.1%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

0.2 to 0.3 (70%)

Recoil X

10 to 13 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 24 24
Zombie 132 66 33 33
Animal 48 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 36
Structure 36
Vehicle 36
Resource 36
Object 36

Magazines (3)

Magazines that can be attached to this weapon

Barrels (21)

Barrels that can be attached to this weapon

3 blueprints
Repair
Repair lvl.1
0%
+
2 x
=
100%
Tool
Tool
Craft lvl.3
+
+
5 x
=
Other ways to get this gun Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Decoy"C" Horde Beacon icon 4.76 %
Spawn tables (5)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61304 CN Coalition Guns L 19.05 % 7
61300 CN Coalition Horde 4.76 % 28
61305 CN Coalition Misc 0.55 % 101
61303 CN Coalition Guns H 0.49 % 38
60105 CN Military Ammo H 0.39 % 98
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Colt.dat
GUID 1af5b3c63bf04828ab9ec728ee088869
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 63974

Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35

Magazine 63976

Hook_Barrel

Ammo_Min 3
Ammo_Max 7

Safety
Semi

Caliber 63974

Aim_In_Duration 0.05
Aiming_Movement_Speed_Multiplier 1

Range 100
Firerate 4
Action Trigger

Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.5

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 110
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 36
Structure_Damage 36
Vehicle_Damage 36
Resource_Damage 36
Object_Damage 36

Durability 0.1

Spread_Aim 0.05
Spread_Hip 0.15

Recoil_Min_X -0.2
Recoil_Min_Y 10
Recoil_Max_X -0.3
Recoil_Max_Y 13

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075

Muzzle 63974
Shell 63975

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 63974
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27

Asset_Bundle_Version 3