5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
300m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-0.45 to 0.45 (75%)
Recoil X
1.85 to 5.85 (75%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 57 | 30 | 22 | 22 |
| Zombie | 150 | 80 | 60 | 60 |
| Animal | 57 | 30 | 22 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 20 |
| Structure | 15 |
| Vehicle | 35 |
| Resource | 15 |
| Object | 25 |
2 blueprints
No blueprints found matching your search.
Spawn tables
(6)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 60107 | CN Military Guns H | 2.10 % | 28 |
| 61101 | CN Military Horde | 0.70 % | 57 |
| 61100 | CN Military DZ | 0.23 % | 67 |
| 60105 | CN Military Ammo H | 0.09 % | 98 |
| 60100 | CN Military | 0.07 % | 53 |
| 60101 | CN Military Misc | 0.04 % | 152 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
CN_Qilintide.dat
GUID 0fb0aac744694e3e97f5db7e54a6213f
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 64191
Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Sight 60553
Magazine 60000
Grip 64143
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Caliber 60000
Aim_In_Duration 0.22
Aiming_Movement_Speed_Multiplier 0.83
Spread_Prone 0.6
Range 300
Firerate 5
Action Trigger
Damage_Falloff_Range 0.8
Damage_Falloff_Multiplier 0.8
Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5
Animal_Damage 38
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.05
Spread_Aim 0.04
Spread_Hip 0.2
Recoil_Min_X -0.45
Recoil_Min_Y 1.85
Recoil_Max_X 0.45
Recoil_Max_Y 5.85
Recover_X 0.75
Recover_Y 0.75
Shake_Min_X -0.001
Shake_Min_Y 0.002
Shake_Min_Z -0.01
Shake_Max_X 0.002
Shake_Max_Y -0.002
Shake_Max_Z -0.01
Ballistic_Steps 5
Ballistic_Travel 60
Ballistic_Drop 0.005
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 64191
Blueprint_1_Product 67
Blueprint_1_Products 5
Blueprint_1_Build 27