How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 65124 | CN SC7DM Primary Mag Rocket | 16.67 % | 4 |
GUID 7b0cd97e88324b5b8f6e90b8b01fcbff
Type Magazine
Rarity Legendary
ID 62421
Size_X 2
Size_Y 1
Size_Z 0.3
Amount 1
Calibers 1
Caliber_0 20
Projectile_Damage_Multiplier 2
Projectile_Blast_Radius_Multiplier 0.55
Projectile_Launch_Force_Multiplier 0.75
Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 61645
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 72
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Supply_2_ID 71
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Tool 60206
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Build 32
Paintable
Asset_Bundle_Version 3