4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
6.95 RPS
Firerate
0.3%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
0 to 5 (90%)
Recoil X
3 to 15 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 16 | 12 | 9 | 9 |
| Zombie | 99 | 54 | 27 | 27 |
| Animal | 22 | 16 | 12 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 15 |
| Vehicle | 25 |
| Resource | 15 |
| Object | 15 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 7148 | Kuwait Horde Weapons | 11.76 % | 10 |
| 7254 | Kuwait Police Weapons | 8.33 % | 5 |
| 7276 | 7276 Kuwait Police Schatzi | 2.78 % | 13 |
| 7253 | Kuwait Police | 2.68 % | 13 |
| NPC | Vendor | Amount | Price | Conditions |
|---|---|---|---|---|
| KuwaitNPCLiberatorLieutenantGaston | Coalition Armory | 1 | 125 | - |
| KuwaitNPCPosCynthia | Concord Armory | 1 | 125 | Quest 27021 progress |
| NPC | Vendor | Amount | Price | Conditions |
|---|---|---|---|---|
| KuwaitNPCLiberatorLieutenantGaston | Coalition Armory | 1 | 60 | - |
| KuwaitNPCPosCynthia | Concord Armory | 1 | 60 | - |
GUID 3afb747dcfa5430aa78eca30a715cf4a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 5022
Size_X 4
Size_Y 2
Size_Z 0.3
Magazine 5154
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Caliber 25
Range 200
Firerate 6
Action Trigger
Player_Damage 15
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.3
Spread_Aim 0.1
Spread_Hip 0.2
Recoil_Min_X 5
Recoil_Min_Y 15
Recoil_Max_X 0
Recoil_Max_Y 3
Recoil_Crouch 0.9
Recoil_Prone .85
Spread_Prone 0.85
Spread_Crouch 0.9
Recover_X 0.9
Recover_Y 0.5
Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.0125
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.05
Muzzle 3
Gunshot_Rolloff_Distance 500
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5022
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Repair
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5022
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5022
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.