1 x 2 (2)

Inventory Size

20

Capacity

0%

Damage Multiplier

0%

Spread

Guns (3)
2 blueprints
Ammo
Ammo
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
7255 Kuwait Police Magazines 14.29 % 3
7253 Kuwait Police 5.10 % 13
7276 7276 Kuwait Police Schatzi 4.76 % 13
Buy from NPCs (2)
NPC Vendor Amount Price Conditions
KuwaitNPCLiberatorLieutenantGaston Coalition Armory 1 50 -
KuwaitNPCPosCynthia Concord Armory 1 50 Quest 27021 progress
Kuwait_SMG_Mag_20.dat
GUID 292076db5f8e482d8a5b2fcff172f6c9
Type Magazine
Rarity Rare
ID 5154

Size_X 1
Size_Y 2
Size_Z 0.25

Amount 20
Count_Min 4
Count_Max 20

Calibers 1
Caliber_0 25

Tracer 48

Blueprints 2
Blueprint_0_Type Ammo
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 44
Blueprint_0_Build 30
Blueprint_1_Type Ammo
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5154
Blueprint_1_Build 30