2×2 (4)

Inventory size

40

Stack size

12

Blueprints

12 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Low Caliber Civilian Ammunition Box Where to find this Item
100%
Vanilla PEI map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Guns Canada Ammo 100.0 %
Guns Peaks Ammo 100.0 %
Guns Russia Ammo 100.0 %
Police Ammo 100.0 %
Police Low Ammo 100.0 %
Research Ammo 100.0 %
Farm Ammo 50.0 %
Guns America Ammo 50.0 %
Peaks Police Low Peaks 21.1 %
Police Low 21.1 %
Police Low Peaks 21.1 %
Russia Police Low 21.1 %
Peaks Police High Peaks 15.3 %
Police High 15.3 %
Police High Peaks 15.3 %
Russia Police High 15.3 %
PEI Police 15.1 %
Police 15.1 %
Yukon Police 15.1 %
Guns Canada 15.0 %
Guns Peaks 15.0 %
Guns Russia 15.0 %
Peaks Guns Peaks 15.0 %
PEI Guns Canada 15.0 %
Russia Guns Russia 15.0 %
Washington Police 14.4 %
Guns America 7.5 %
Washington Guns America 7.5 %
Research 5.4 %
Washington Research 5.4 %
Yukon Research 5.4 %
Farm 4.2 %
Peaks Farm 4.2 %
PEI Farm 4.2 %
Russia Farm 4.2 %
Washington Farm 4.2 %
No spawns on map.
No zombie drops.
No vendors on this map.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (36)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
242 Guns Canada Ammo 100.00 % 1
758 Guns Peaks Ammo 100.00 % 1
621 Guns Russia Ammo 100.00 % 1
100 Police Ammo 100.00 % 1
635 Police Low Ammo 100.00 % 1
376 Research Ammo 100.00 % 1
222 Farm Ammo 50.00 % 2
384 Guns America Ammo 50.00 % 2
693 Peaks Police Low Peaks 21.05 % 12
547 Police Low 21.05 % 10
687 Police Low Peaks 21.05 % 12
546 Russia Police Low 21.05 % 10
694 Peaks Police High Peaks 15.31 % 22
549 Police High 15.31 % 15
686 Police High Peaks 15.31 % 22
548 Russia Police High 15.31 % 15
93 PEI Police 15.08 % 9
94 Police 15.08 % 10
434 Yukon Police 15.08 % 9
240 Guns Canada 14.97 % 8
683 Guns Peaks 14.97 % 8
572 Guns Russia 14.97 % 8
711 Peaks Guns Peaks 14.97 % 8
239 PEI Guns Canada 14.97 % 8
571 Russia Guns Russia 14.97 % 8
331 Washington Police 14.36 % 11
382 Guns America 7.49 % 11
381 Washington Guns America 7.49 % 11
370 Research 5.41 % 11
369 Washington Research 5.41 % 11
461 Yukon Research 5.41 % 11
216 Farm 4.20 % 28
709 Peaks Farm 4.20 % 20
215 PEI Farm 4.20 % 20
568 Russia Farm 4.20 % 20
379 Washington Farm 4.20 % 20
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Civilian_40.dat
GUID ac70d382ad48474c9ad057bf1bd8a3d4
Type Supply
Rarity Uncommon
ID 44

Size_X 2
Size_Y 2
Size_Z 0.45

Amount 40
Count_Min 10
Count_Max 30

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
]

InventoryAudio Sounds/Inventory/SmallGunAttachment.asset