1×1 (1)

Inventory size

7 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (1)
3 blueprints
Ammunition
Ammunition
Salvage
Spawn tables (52)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
7179 Ashley 7 acc mag 100.00 % 1
7255 Kuwait Police Magazines 57.14 % 3
470 Civilian Arctic Magazines 50.00 % 2
2061 Civilian France Magazines 50.00 % 2
10011 Cliffs Civilian Guns 38.89 % 4
842 Aegis Security Ammo 34.48 % 3
4342 California Hunting Mags 33.33 % 4
243 Guns Canada Magazines 33.33 % 3
624 Guns Russia Magazines 33.33 % 3
398 Civilian America Magazines 25.00 % 8
283 Civilian Canada Magazines 25.00 % 8
385 Guns America Magazines 25.00 % 4
10067 Cliffs IFR Low Magazine 22.22 % 8
240 Guns Canada 21.75 % 8
572 Guns Russia 21.75 % 8
239 PEI Guns Canada 21.75 % 8
571 Russia Guns Russia 21.75 % 8
4344 California Hunting 20.83 % 19
7253 Kuwait Police 20.41 % 13
7276 7276 Kuwait Police Schatzi 19.05 % 13
7174 Ashley 3 epic 16.67 % 5
382 Guns America 16.31 % 11
381 Washington Guns America 16.31 % 11
769 Syndicate Magazines 14.29 % 6
840 Aegis Security 6.75 % 16
10018 Cliffs IFR Low 6.67 % 35
6662 Moai Ammo 6.25 % 8
1033 Greece Carepackage Survivalist 4.42 % 16
7177 Ashley 0 spawns 2.50 % 21
2058 Civilian France 2.07 % 14
2065 France Civilian France 2.07 % 14
2066 Airport France 1.99 % 16
2067 France Airport France 1.99 % 16
467 Civilian Arctic 1.87 % 13
466 Yukon Civilian Arctic 1.87 % 13
710 Peaks Syndicate 1.38 % 37
690 Syndicate 1.38 % 37
280 Civilian Canada 1.04 % 20
576 Civilian Russia 1.04 % 20
279 PEI Civilian Canada 1.04 % 20
575 Russia Civilian Russia 1.04 % 20
676 Festive Russia Civilian Russia 1.02 % 21
539 Airport Canada 0.99 % 22
582 Airport Russia 0.99 % 22
538 PEI Airport Canada 0.99 % 22
581 Russia Airport Russia 0.99 % 22
672 Russia Sports 0.99 % 22
673 Sports Russia 0.99 % 22
395 Civilian America 0.93 % 22
394 Washington Civilian America 0.93 % 22
674 Mafia Zombie 0.93 % 32
6625 Moai High 0.57 % 23
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Coalition Armory
Run by KuwaitNPCLiberatorLieutenantGaston
You give
20 Exp
You get
1911 Magazine ×1
Concord Armory
Run by KuwaitNPCPosCynthia
You give
20 Exp
You get
1911 Magazine ×1
Colt_7.dat
GUID d65116922b5f4a21b009e076d98ab94b
Type Magazine
Rarity Uncommon
ID 98

Size_X 1
Size_Y 1
Size_Z 0.2

Amount 7
Count_Min 1
Count_Max 6

Calibers 1
Caliber_0 3

Tracer 48

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "ac70d382ad48474c9ad057bf1bd8a3d4" // Low Caliber Civilian Ammunition Box
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Prioritization LowestAmount
				CountEmptyAsOne true
			}
		]
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]