1×1 (1)

Inventory size

6 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (1)
3 blueprints
Ammunition
Ammunition
Salvage
Spawn tables (57)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
470 Civilian Arctic Magazines 50.00 % 2
2061 Civilian France Magazines 50.00 % 2
4342 California Hunting Mags 33.33 % 4
2110 GIGN Low France Magazines 33.33 % 5
243 Guns Canada Magazines 33.33 % 3
760 Guns Peaks Magazines 33.33 % 3
624 Guns Russia Magazines 33.33 % 3
398 Civilian America Magazines 25.00 % 8
283 Civilian Canada Magazines 25.00 % 8
756 Civilian Peaks Magazines 25.00 % 8
385 Guns America Magazines 25.00 % 4
10067 Cliffs IFR Low Magazine 22.22 % 8
240 Guns Canada 21.75 % 8
683 Guns Peaks 21.75 % 8
572 Guns Russia 21.75 % 8
711 Peaks Guns Peaks 21.75 % 8
239 PEI Guns Canada 21.75 % 8
571 Russia Guns Russia 21.75 % 8
4344 California Hunting 20.83 % 19
10012 Cliffs Farm 20.00 % 5
10011 Cliffs Civilian Guns 19.44 % 4
382 Guns America 16.31 % 11
381 Washington Guns America 16.31 % 11
2112 France GIGN Low France 9.52 % 15
2107 GIGN Low France 9.52 % 15
7032 Kuwait Airdrop Low 7.69 % 18
2119 France GIGN High France 7.43 % 38
2113 GIGN High France 7.43 % 38
10018 Cliffs IFR Low 6.67 % 35
6662 Moai Ammo 6.25 % 8
2058 Civilian France 2.07 % 14
2065 France Civilian France 2.07 % 14
2066 Airport France 1.99 % 16
2067 France Airport France 1.99 % 16
467 Civilian Arctic 1.87 % 13
466 Yukon Civilian Arctic 1.87 % 13
280 Civilian Canada 1.04 % 20
692 Civilian Peaks 1.04 % 19
576 Civilian Russia 1.04 % 20
714 Peaks Civilian Peaks 1.04 % 19
279 PEI Civilian Canada 1.04 % 20
575 Russia Civilian Russia 1.04 % 20
676 Festive Russia Civilian Russia 1.02 % 21
539 Airport Canada 0.99 % 22
718 Airport Peaks 0.99 % 21
582 Airport Russia 0.99 % 22
796 Oktoberfest 0.99 % 21
717 Peaks Airport Peaks 0.99 % 21
797 Peaks Oktoberfest 0.99 % 21
538 PEI Airport Canada 0.99 % 22
581 Russia Airport Russia 0.99 % 22
672 Russia Sports 0.99 % 22
673 Sports Russia 0.99 % 22
395 Civilian America 0.93 % 22
394 Washington Civilian America 0.93 % 22
674 Mafia Zombie 0.93 % 32
6625 Moai High 0.57 % 23
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weston's Armory
Run by KuwaitSurvivorBradleyExtra
You give
200 Exp
You get
Ace Clip ×1
Weston's Armory
Run by KuwaitSurvivorWeston
Locked behind a quest flag condition.
Requires flag 29320
You give
200 Exp
You get
Ace Clip ×1
Weston's Armory
Run by KuwaitSurvivorWestonBack
Locked behind a quest flag condition.
Requires flag 29320
You give
200 Exp
You get
Ace Clip ×1
Trading with mechanist Mei
Run by 【中国】辽宁号-梅师傅
You give
3,000 Exp
You get
Ace Clip ×1
Ace_6.dat
GUID 2326f2dcced64ff0b61f452b16c9754f
Type Magazine
Rarity Uncommon
ID 108

Size_X 1
Size_Y 1
Size_Z 0.1

Amount 6
Count_Min 2
Count_Max 5

Calibers 1
Caliber_0 6

Tracer 48

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "ac70d382ad48474c9ad057bf1bd8a3d4" // Low Caliber Civilian Ammunition Box
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "03caec479dd2475c92e1c326e1720140" // Casing
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Prioritization LowestAmount
				CountEmptyAsOne true
			}
		]
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]